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cover  SEMI AUTONOMOUS CAMERA CONTROL IN DYNAMIC VIRTUAL ENVIRONMENTS
Marcel Klomann, Jan-Torsten Milde
cover  GENDER INCLUSIVITY FRAMEWORK (GIF): INTER-RATER AGREEMENT ON THE COMPONENTS OF GENDER INCLUSIVITY IN GAMES
Roziana Ibrahim, Gary B Wills, Lester Gilbert
cover  IMPROVEMENT AND EVALUATION OF VEGETATION INTERACTION GAME
Akiko Deguchi, Yoshiaki Takeda, Fusako Kusunoki, Midori Tanaka, Etsuji Yamaguchi, Shigenori Inagaki, Masanori Sugimoto
cover  RESEARCH AS A LEARNING EXPERIENCE – CASE INSOMNIAGAME
Leila Stenfors, Aliisa Sinkkonen, Tuomas Sinkkonen
cover  DIFFERENCES IN USER EXPERIENCE ON VIDEO GAMES AND SERIOUS GAMES
Huberta Kritzenberger
cover  SERIOUS GAMES IN PSYCHOLOGY – CASE STUDY
Agnieszka Szczesna, Tomasz Grudzinski, Jakub Grudzinski
cover  THE PSYCHOSOCIAL DIMENSION OF VIDEOGAME USAGE IN CHILDHOOD: A STUDY IN GREECE
Pilitsis Savvas, Digkas Christos, Bousiou-Makridou Despoina, Tsopoglou Stavros
cover  THE AUDITORIUM PAC-MAN – USES OF A GAME CULTURAL HISTORY
Jaakko Suominen, Petri Saarikoski, Aliisa Sinkkonen, Tuomas Sinkkonen, Leila Stenfors
cover  USING GAME ELEMENTS TO MOTIVATE ENVIRONMENTALLY REPONSIBLE BEHAVIOUR
Willem Willemsen, Jun Hu, Gerrit Niezen, Bram Van der Vlist
cover  MAXIMIZING USER COMFORT & IMMERSION A GAME DESIGNERS GUIDE TO 3D DISPLAYS
Jens Ogniewski
cover  XENUBI: THE DEVELOPMENT OF A CHEMISTRY EDUCATIONAL GAME FOR MOBILE PHONES
Marcelo Leandro Eichler, Gabriela Trindade Perry, Gustavo Fritsch
cover  USING GAME-BASED ANIMATION TO ASSIST OLDER ADULTS IN LEARNING HEALTHCARE KNOWLEDGE
Dyi-Yih Michael Lin, Chi-Nan Cheng
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