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Title:      USING GAME-BASED ANIMATION TO ASSIST OLDER ADULTS IN LEARNING HEALTHCARE KNOWLEDGE
Author(s):      Dyi-Yih Michael Lin, Chi-Nan Cheng
ISBN:      978-972-8939-50-2
Editors:      Katherine Blashki
Year:      2011
Edition:      Single
Keywords:      Digital games, animation, multimedia learning, cognitive aging.
Type:      Poster/Demonstration
First Page:      154
Last Page:      156
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The present study investigated the extent to which digital games could enhance learning effects of the older adult in the context of multimedia learning. A total of 18 older adults aged over 65, and 18 college students (as a control) participated in an experiment where healthcare information were displayed by paper, animation, and animation with digitized slot/fruit-machine games. Learning effects were operationally defined by recall hit rates of the learned materials and by subjective user experiences. With respect to the hit rate, the preliminary results indicated that the game-based learning significantly outperformed the animation and the traditional paper presentation. With respect to the user preference, the results revealed that both older and young subjects reported higher preference of the game-based learning to the paper-based and animation display. Implications for design of game-based digital learning with age-difference considerations will be discussed in details as the present study progresses.
   

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