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cover  COVER - Gaming2008
cover  FRONT MATTER - Gaming2008
cover  USER EXPERIENCE IN PLAYING A DIGITAL GAME IN DIFFERENT SITUATIONS
Jari Takatalo , Jukka Häkkinen , Miikka Lehtonen , Jeppe Komulainen , Jyrki Kaistinen , Göte Nyman
cover  THE MORE THE MERRIER? LEARNING IN SINGLE VS. MULTIPLAYER GAMES
Casper Harteveld , Geertje Bekebrede
cover  YO HO HUM: DOES EVERYDAY LIFE MAKE GOOD GAMING?
Anita Greenhill , Gordon Fletcher
cover  HOMO LUDENS GOING MOBILE? PERSPECTIVES ON MOBILE GAMING
Castulus Kolo , Timo Baur
cover  SEMI-AUTOMATED MAP GENERATION FOR CONCEPT GAMING
Lauri Lahti , Jorma Tarhio
cover  AESTHETICS OF ENTERTAINING VR EXPERIENCES
Ed S. Tan , Valentijn T. Visch , Dylan Molenaar
cover  BEYOND ICONIC SIMULATION
Joris Dormans
cover  A FLEXIBLE EXTENDED QUARTO! IMPLEMENTATION BASED ON COMBINATORIAL ANALYSIS
Daniel Castro Silva , Vasco Vinhas
cover  A REVIEW OF FIRST-PERSON SHOOTER GAME ENGINES AND THEIR USE IN RESEARCHING SCIENTIFIC DISCIPLINES
Christos Gatzidis , Vesna Brujic-okretic , Stuart Baker
cover  4D GAMES – ALTERNATIVE REALITIES
John R. Rankin , Ray Matthews
cover  THE WII REMOTE AS AN INPUT DEVICE FOR 3D INTERACTION IN IMMERSIVE HEAD-MOUNTED DISPLAY VIRTUAL REALITY
Yang-wai Chow
cover  DEVELOPING A GAME CATEGORIZATION FOR SITUATIONAL GAME PRODUCTION
Archontoula Amanatiadou , Inge Van De Weerd , Erik Van Der Spek , Sjaak Brinkkemper
cover  RESEARCHING DIGITAL GAME PLAYERS: GAMEPLAY AND GAMING CAPITAL
Christopher S. Walsh , Thomas Apperley
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