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Title:      A REVIEW OF FIRST-PERSON SHOOTER GAME ENGINES AND THEIR USE IN RESEARCHING SCIENTIFIC DISCIPLINES
Author(s):      Christos Gatzidis , Vesna Brujic-okretic , Stuart Baker
ISBN:      978-972-8924-63-8
Editors:      Yingcai Xiao and Eleonore ten Thij
Year:      2008
Edition:      Single
Keywords:      Serious Games, Computer Game Technology, Computer Graphics, Virtual Environments, User Studies.
Type:      Full Paper
First Page:      67
Last Page:      76
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      This paper focuses on detailing the four most important first-person shooter (FPS) game engines to date, including individual technical characteristics for each one, as used for scientific research purposes and projects. The id Tech, Unreal, Source and Torque engines have all been used as cost-effective yet inexpensive visualisation tools that can yield photorealistic, easy-to-modify results in immersive and engaging virtual environments and this has been taken advantage of by many researchers from fields as diverse as education, training, health, artificial intelligence, psychology and cultural heritage.
   

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