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Title:      SECOND LIFE IS NOT AN ISLAND
Author(s):      Mitul Shukla, Marc Conrad
ISBN:      978-972-8939-46-5
Editors:      Piet Kommers and Pedro IsaĆ­as
Year:      2011
Edition:      Single
Keywords:      Second Life, Consumer Satisfaction, Framework Development
Type:      Full Paper
First Page:      213
Last Page:      220
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Second Life is a virtual world, a multi-user, 3d, immersive environment, which has its own internal economy. User-user transactions during the third quarter of 2009 reached $150 million, a 54% increase from the same quarter in 2008. However, during 2010 the amount of money being spent by the user community has appreciably declined. Based on prior works, a framework has been developed which identifies seven interrelated components that provide a wider context to perceive the user experience of Second Life. The approach taken by the framework allows for it to be used as a means to consider Second Life both as a product and as a platform. The approach taken to data gathering, analysis and interpretation in the context of the framework is described.
   

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