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cover  TOWARDS USABILITY INTERFACE TRUSTWORTHINESS IN E-COMMERCE SYSTEMS
Andréia Rodrigues Casare, Celmar Guimarães da Silva, Tania Basso and Regina Moraes
cover  HUMAN CENTERED DESIGN PROCESS ASSESSMENT
Rüdiger Heimgärtner
cover  MEASURING GAME IMMERSION AND FLOW WITH ELECTROENCEPHALOGRAPHY
Ehm Kannegieser and Johannes Ratz
cover  RESEARCH ON THE APPLICATION OF VIRTUAL REALITY INTERGENERATIONAL GAMES TO TRADITIONAL GLOVE PUPPETRY CULTURE
Ya-Fang Chen, Wen-Huei Chou and Yi-Chun Li
cover  UNDERSTANDING THE GAP BETWEEN ACADEMICS AND GAME DEVELOPERS: AN ANALYSIS OF GAMASUTRA BLOGS
Jordan Greenwood, Leigh Achterbosch, Andrew Stranieri and Grant Meredith
cover  GESTURE-BASED HEAD-MOUNTED AUGMENTED REALITY GAME DEVELOPMENT USING LEAP MOTION AND USABILITY EVALUATION
Pu-Hsuan Chien and Yang-Cheng Lin
cover  USING INTERACTIVE MOBILE APPS FOR HEALTHCARE EDUCATION WITH A MIGRANT INDIAN POPULATION IN HONG KONG
Matthew William Fendt, Shelby Garner, Cho Lee Wong, Carolin George, Phil Young, Hope Koch, Gina Green and Julia Hitchcock
cover  INTRICATE COLLABORATION AND TECHNICAL INTEGRATION
Tobias Karlsson
cover  PROTOTYPE DESIGN OF ALLEVIATING CHILDREN'S NIGHTTIME FEARS USING DIGITAL GAME
Ching-Chih Hsu and Wen-Huei Chou
cover  THE PAC-PAC AUTHORING ENVIRONMENT FOR GAME DESIGN TEACHING: TWO LEARNING EXPERIENCES COMPARED
Raffaele Argiolas, Sara Cuccu and Andrea Piano
cover  MATH IN THE EARLY YEARS: IMMERSIVE VIRTUAL ENVIRONMENT
Gabriel Santana Fleury, Ana Carolina Gondim Inocêncio, Ana Paula Freitas Vilela Boa Ventura, Eliane Raimann and Marcos Wagner de Souza Ribeiro
cover  HOLOGRAPHIC INTERACTION: FROM DESIGN TO CONSTRUCTION OF A HOLOGRAPHIC DISPLAY ANIMATED BY REAL-TIME MOTION CAPTURE
Gabriel Antonio Corso Anciuti and Mônica Stein
cover  TELEWORK OF INTERIOR ENVIRONMENT IN JAPANESE STUDENT
Takeshi Sato, Mizuki Nakajima, Ryota Murano, Macky Kato and Yousuke Takeishi
cover  INVOLVING DIVERSE USERS FOR INCLUSIVE TECHNOLOGY DEVELOPMENT
Kristin Skeide Fuglerud, Till Halbach and Mikael Snaprud
cover  TWEAKING MORAL COMPLEXITY IN VIDEOGAMES? OPTIMISING PLAYER EXPERIENCES ON BASIS OF MORAL COMPETENCE
Benjamin Hanussek, Tom Frank Reuscher and Tom Tucek
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