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Title:      EXAMINING THE EFFECTIVENESS OF GAMIFICATION AND GAME-BASED LEARNING IN THE CONTEXT OF BLOCKCHAIN
Author(s):      Nicholas Abela and Owen Sacco
ISBN:      978-989-8704-20-7
Editors:      Katherine Blashki
Year:      2020
Edition:      Single
Keywords:      Blockchain, Gamification, Game-Based Learning, Education
Type:      Full
First Page:      102
Last Page:      108
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In the world of gaming, there has been a shift from games being used solely for entertainment, to games being used as a medium to educate. For this matter, there are two methods of making a game which are gamification or game-based learning. The former is the use of game elements, such as health points or leader boards, and they are applied to a non-gaming platform. The latter, game-based learning, includes developing a full-fledged game where the means towards the end, that is to say victory are set in a world where the player has to apply the teachings given to advance. Since this is an IT-related research, the topic chosen for this study is Blockchain, an ever-expanding sector over the past decade. Different parts of Blockchain's makeup have been dissected into small, comprehensible pieces of information in the applications created, which a brand new student to the form can take in at their own pace. Should this study go beyond this research, it would be beneficial for the experiments to have two games designed and created by someone who has the artistic and technical capabilities of creating their own assets. This would leave a better impression with the test subjects and ideally receive a better data set for examination.
   

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