| ML ICEduTech 2026 Proceedings |
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Titles Published in This Volume EDU4HEALTH: A TECHNOLOGY-ENHANCED HEALTH EDUCATION THROUGH AUGMENTED REALITY AND GAMIFICATION ANALYSIS OF THE PERCEIVED COMPLEXITY OF USE CASES IN DIGITAL EDUCATIONAL SPACES A MULTI-MOBILITY FRAMEWORK FOR INSTITUTIONAL MOBILE LEARNING: INSIGHTS FROM FORMAL AND INFORMAL DATA EVALUATING INTER-RATER CONSISTENCY OF GENERATIVE AI SYSTEMS IN RANKING MOBILE EDUCATION APPS: A NON-PARAMETRIC EXTENSION MODEL ASSISTED STATISTICS WITH MOBILE WEB USAGE MRGEN: A CONCEPTUAL FRAMEWORK FOR LLM-POWERED MIXED REALITY AUTHORING TOOLS FOR EDUCATION COMPARING HYBRID MOBILE QR-SCANNING AND NARRATIVE DESKTOP EDUCATIONAL ESCAPE GAMES SPART-ME M: DESIGN, IMPLEMENTATION AND EXPERIMENTAL EVALUATION OF A MOBILE ALTERNATIVE TO INTERACTIVE TABLETOPS IN EDUCATION THE RESPONSIVENESS AND MINIMAL DETECTABLE CHANGE OF THE DISCIPLINARY TECO IN OCCUPATIONAL THERAPY STUDENTS OF SAPIENZA UNIVERSITY OF ROME: A CROSS-SECTIONAL STUDY EXPLAINABLE AI FOR COMPUTER SCIENCE INSTRUCTORS: ENHANCING TEACHING AND PROFESSIONAL PRACTICE TECO-T TRANSVERSAL COMPETENCIES IN MEDICINE: CROSS-SECTIONAL ANALYSIS OF TECO SURVEY AT SAPIENZA UNIVERSITY OF ROME NAVIGATING THE AI REVOLUTION: A SIMULATION-BASED FRAMEWORK FOR STRATEGIC TECHNOLOGY ADOPTION IN EDUCATION A DIGITAL SIMULATION APPROACH TO ADMISSION TEST PREPARATION FOR HEALTH PROFESSIONS PROGRAMS: DEVELOPMENT AND EARLY DATA FROM ITALIAN STUDENTS WHAT MAKES STUDENT-BUILT METAVERSE WORLDS “GOOD” IN DIFFERENT WAYS? A THEMATIC COMPARISON USING VISITOR REFLECTIONS AN IMPROVEMENT OF PHRASE FILL-IN-BLANK PROBLEM FOR JAVA TEST CODE READING STUDY EXPLORING STUDENTS' LEARNING MANAGEMENT SYSTEM SATISFACTION AT A UNIVERSITY OF TECHNOLOGY IN SOUTH AFRICA INTERNAL CONSISTENCY AND DISCRIMINANT VALIDITY OF THE TECO-D IN SPEECH AND LANGUAGE THERAPY AT THE “SAPIENZA” UNIVERSITY OF ROME: A CROSS-SECTIONAL STUDY A STUDY ON ENHANCING DIGITAL LITERACY AMONG RURAL TEACHERS BASED ON STUDENT DEVELOPMENT NEEDS THE ROLE OF ARTIFICIAL INTELLIGENCE IN THE EMOTIONAL WELL-BEING AND SOCIO-EMOTIONAL SKILLS OF MIDDLE SCHOOL STUDENTS: AN EXPLORATORY STUDY PROSPECTIVE TEACHER PERCEPTIONS OF MINECRAFT AS A PEDAGOGICAL TOOL FOR FOUNDATIONAL MATHEMATICS AND COMPUTER SCIENCE INSTRUCTION DEVELOPING SPATIAL NARRATIVE STRATEGIES FOR PANORAMIC VR CULTURAL HERITAGE CONTENT THROUGH PROJECT-BASED LEARNING MICRO-LEARNING WITH TIKTOK VS. CLASSROOM INSTRUCTION: DANCE ACQUISITION AMONG PHYSICAL EDUCATION STUDENTS A DESIGN-CENTERED EVALUATION FRAMEWORK FOR KOREAN AS A SECOND LANGUAGE (KSL) MOBILE LEARNING ANALYTICS-INFORMED MOBILE LEARNING DESIGN-BASED APPROACHES FOR PROFESSIONAL LEARNING NURTURING DIGITAL LITERACY MOTIVATION: A HUMAN‑CENTRED PERSPECTIVE ON TECHNOLOGY AND LEARNING IN MOROCCO COMPARING EXPERT AND AI-BASED ASSESSMENTS IN EVALUATING LEARNER KNOWLEDGE AI-POWERED TEACHER ASSISTANCE FOR INCLUSIVE EDUCATION UNIVERSITY TRAINING FOR FUTURE SCHOOL TEACHERS AND SENSE OF BELONGING: THE INFLUENCE OF SCHOOL PLACEMENT EXPERIENCE AND RELATIONAL EXPECTATIONS RESEARCH ON THE DEVELOPMENT OF A VIRTUAL LECTURE CONTENT RECORDING SYSTEM USING FULL-BODY AND FACIAL EXPRESSION TRACKING WITH MONOCULAR CAMERAS THE VALUE, PREDICAMENTS AND PATHS OF DIGITAL TRANSFORMATION OF BASIC EDUCATION IN UNDERDEVELOPED COUNTIES FROM THE PERSPECTIVE OF URBAN-RURAL INTEGRATION ADAPTATION IN TECHNOLOGY-SUPPORTED LEARNING: REFLECTION ON MOBILE LEARNING USING CANVAS DISCUSSION BOARDS TO PROMOTE CLASS ENGAGEMENT AND COMMUNITY IN A REMEDIAL COURSE TOWARD AN INTEGRATED PEDAGOGICAL–ACCESSIBILITY DESIGN FRAMEWORK FOR SMARTPHONE-BASED AUGMENTED REALITY SIMULATIONS IN PHYSICS MLEARNING: A DOCTORAL RESEARCH TRAJECTORY EXAMINING AUDIO-BASED PSEUDO-HAPTICS FOR ENHANCING MID-AIR INTERACTIONS IN VR |