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Title:      VIDEOGAME PLAYING, CELL PHONE USE AND ACADEMIC PERFORMANCE: SOME GOOD NEWS
Author(s):      Linda A. Jackson , Alexander Von Eye , Hiram E. Fitzgerald , Edward A. Witt , Yong Zhao
ISBN:      978-972-8924-78-2
Editors:      Piet Kommers and Pedro Isaías
Year:      2009
Edition:      1
Keywords:      Videogames, Cell Phones, Academic Performance
Type:      Full Paper
First Page:      339
Last Page:      346
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In this research we examined the effects of children’s videogame playing and cell phone use on their academic performance. Gender, race, and income were also considered. Academic performance was measured in terms of grade point averages (GPAs) and scores on standardized tests of reading, mathematics and visual-spatial skills. Participants were 482 children, average age 12 years old; one third were African American and the remaining were Caucasian American. All measures were completed twice, with a one-year interval between them. Results indicated that greater videogame playing was associated with better visual-spatial skills but lower scores on standardized tests of mathematics skills and lower GPAs. Cell phone use had no effects on academic performance. Gender, race and income played a role in videogame playing, cell phone use and academic performance. Implications for the potential long-term benefits of videogame playing and future research on children’s cell phone use are discussed.
   

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