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Title:
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USABILITY OF GEOSPATIAL DATA VISUALIZATION IN
VIRTUAL REALITY |
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Author(s):
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Hossain Samar Qorbani and Indratmo Indratmo |
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ISBN:
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978-989-8704-71-9 |
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Editors:
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Paula Miranda and Pedro IsaĆas |
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Year:
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2025 |
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Edition:
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Single |
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Keywords:
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Virtual Reality, Geospatial Data, Usability, Spatial Visualization, Immersive Interaction |
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Type:
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Reflection Paper |
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First Page:
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289 |
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Last Page:
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293 |
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Language:
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English |
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Cover:
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Full Contents:
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Paper Abstract:
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This study presents a prototype virtual reality (VR) application designed to assess the usability of visualizing geospatial
data using the Meta Quest 3 headset and Unity game engine. Motivated by the potential cognitive benefits of kinesthetic
interaction and immersive exploration, the project incorporates multiple layers of urban data across global cities.
Preliminary testing with eight users suggests positive reception toward VR-based spatial data visualization, particularly in
terms of user engagement and perceived understanding. Usability was assessed with reference to Nielsen's 10 heuristics
and the five quality components of usability: learnability, efficiency, memorability, error management, and satisfaction.
Feedback highlighted the improvements needed in interface design and navigation controls. These findings suggest
promising opportunities for VR as a tool for spatial data analysis, pending refinement and more rigorous empirical
validation. |
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