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Title:      USABILITY OF GEOSPATIAL DATA VISUALIZATION IN VIRTUAL REALITY
Author(s):      Hossain Samar Qorbani and Indratmo Indratmo
ISBN:      978-989-8704-71-9
Editors:      Paula Miranda and Pedro IsaĆ­as
Year:      2025
Edition:      Single
Keywords:      Virtual Reality, Geospatial Data, Usability, Spatial Visualization, Immersive Interaction
Type:      Reflection Paper
First Page:      289
Last Page:      293
Language:      English
Cover:      cover          
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Paper Abstract:      This study presents a prototype virtual reality (VR) application designed to assess the usability of visualizing geospatial data using the Meta Quest 3 headset and Unity game engine. Motivated by the potential cognitive benefits of kinesthetic interaction and immersive exploration, the project incorporates multiple layers of urban data across global cities. Preliminary testing with eight users suggests positive reception toward VR-based spatial data visualization, particularly in terms of user engagement and perceived understanding. Usability was assessed with reference to Nielsen's 10 heuristics and the five quality components of usability: learnability, efficiency, memorability, error management, and satisfaction. Feedback highlighted the improvements needed in interface design and navigation controls. These findings suggest promising opportunities for VR as a tool for spatial data analysis, pending refinement and more rigorous empirical validation.
   

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