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Title:      TOWARD AMBIENT PROGRAMMING FOR CHILDREN
Author(s):      Nwanua Elumeze , Michael Eisenberg
ISBN:      972-8924-22-4
Editors:      Kinshuk, Demetrios G Sampson, J. Michael Spector and Pedro Isaías
Year:      2006
Edition:      Single
Keywords:      Children's programming; ambient programming; SmartTiles.
Type:      Full Paper
First Page:      11
Last Page:      18
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Children’s programming is typically envisioned as an activity that takes place solely in front of a desktop screen. This paper argues that, given an environment in which increasing numbers of objects are “computationally enriched”, we can move children’s programming toward an activity that is itself undertaken away from the desk, in all sorts of day-to-day situations. We use three programmable objects–tiles, a shirt, and a pendant–as a springboard for discussing ways in which children’s programming may be re-thought as an ambient activity, in which programming is done wirelessly via PDAs and using novel means of gathering input for running programs.
   

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