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Title:      TEACHING AND LEARNING OF DIGITAL VISUAL EFFECTS THROUGH PROBLEM-BASED LEARNING
Author(s):      Lynn-sze Ng , Yan Peng Lim , Ah Choo Koo , Muhamad Ayman
ISBN:      978-972-8924-48-5
Editors:      Kinshuk, Demetrios G. Sampson, J. Michael Spector and Pedro Isaías
Year:      2007
Edition:      Single
Keywords:      Digital Visual Effects (DVE) Education, Problem-Based Learning (PBL).
Type:      Full Paper
First Page:      11
Last Page:      18
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The visual effects (VFX) industry continues to evolve on an almost daily basis. While new technologies and techniques help to make VFX work easier, the growth of the industry makes teaching and learning digital visual effects (DVE) increasingly challenging. Despite the increasing number of VFX graduates, there is a constant shortage of qualified professionals in the industry. This paper discusses the concerns of DVE education today, and attempts to incorporate problem-based learning (PBL) into its education. The paper presents a case study and reports the effects of using two PBL structures, ‘the problem-based approach’ and ‘guided problem-based learning’ to teach DVE to a group of undergraduates in the film and animation department. The students’ perception of their outcomes and learning process for the two structures will be compared and discussed.
   

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