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Title:
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SOCIAL NETWORK ANALYSIS OF VIRTUAL COMMUNITIES IN ONLINE GAMES |
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Author(s):
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Lia Carrari Rodrigues , Pollyana Notargiacomo Mustaro |
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ISBN:
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978-972-8924-35-5 |
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Editors:
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Piet Kommers (series editors: Piet Kommers, Pedro Isaías and Nian-Shing Chen) |
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Year:
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2007 |
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Edition:
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Single |
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Keywords:
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Virtual Communities, Social Networks, MMORPG, Graphs. |
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Type:
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Full Paper |
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First Page:
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237 |
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Last Page:
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244 |
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Language:
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English |
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Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Online games have had a noticeable increase in the market. Today, many people interact for hours in a virtual gaming
world called the Massive Multiplayer Online Role-Playing Game (MMORPG). Players maintain relationships and build
large communities, which are formed by diverse people who establish links in very different ways. The research analyzed
the development of these communities through the application of the graph theory and the elements that pertain to social
network analysis. For this matter, a study was made with the players of the Ragnarök Online, recently brought to Brazil,
where the players profile, the games workings and its communication elements were all taken into consideration. |
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