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Title:      SOCIAL NETWORK ANALYSIS OF VIRTUAL COMMUNITIES IN ONLINE GAMES
Author(s):      Lia Carrari Rodrigues , Pollyana Notargiacomo Mustaro
ISBN:      978-972-8924-35-5
Editors:      Piet Kommers (series editors: Piet Kommers, Pedro Isaías and Nian-Shing Chen)
Year:      2007
Edition:      Single
Keywords:      Virtual Communities, Social Networks, MMORPG, Graphs.
Type:      Full Paper
First Page:      237
Last Page:      244
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Online games have had a noticeable increase in the market. Today, many people interact for hours in a virtual gaming world called the Massive Multiplayer Online Role-Playing Game (MMORPG). Players maintain relationships and build large communities, which are formed by diverse people who establish links in very different ways. The research analyzed the development of these communities through the application of the graph theory and the elements that pertain to social network analysis. For this matter, a study was made with the players of the Ragnarök Online, recently brought to Brazil, where the players’ profile, the game’s workings and its communication elements were all taken into consideration.
   

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