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Title:      SOCIAL NETWORK ANALYSIS OF VIRTUAL COMMUNITIES IN ONLINE GAMES
Author(s):      Lia Carrari Rodrigues , Pollyana Notargiacomo Mustaro
ISBN:      ISSN: 1646-3692
Editors:      Pedro Isaías and Marcin Paprzycki
Year:      2008
Edition:      V III, 2
Keywords:      Virtual Communities, Social Networks, MMORPG, Graphs
Type:      Journal Paper
First Page:      13
Last Page:      26
Language:      English
Cover:      no-img_eng.gif          
Full Contents:      click to dowload Download
Paper Abstract:      Online games have had a noticeable increase in the market. Today, many people interact for hours in a virtual gaming world called the Massive Multiplayer Online Role-Playing Game (MMORPG). Players maintain relationships and build large communities, which are formed by diverse people who establish links in very different ways. The research analyzed the development of these communities through the application of the graph theory and the elements that pertain to social network analysis. For this matter, a study was made with the players of the Ragnarök Online, brought to Brazil in 2004, where the profile of the player, the game’s workings and its communication elements were all taken into consideration.
   

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