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Title:      SCENEGRAPH-BASED PLATFORM FOR 3D COMPUTERGRAPHICS TRAINING
Author(s):      Vincent Muggéo , Laurent Moccozet , Nadia Magnenat-thalmann
ISBN:      978-972-8924-42-3
Editors:      Miguel Baptista Nunes and Maggie McPherson (series editors: Piet Kommers, Pedro Isaías and Nian-Shing Chen)
Year:      2007
Edition:      V I, 2
Keywords:      E-learning, 3D Computer Graphics, Scenegraph
Type:      Full Paper
First Page:      187
Last Page:      194
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      We propose a framework for developing online interactive experiments for training students to master the basic concepts of 3D Computer Graphics. As 3D Computer Graphics has applications in a large range of fields (visual arts, media, geography…), we need to devote particular attention to students that are non expert in Computer Science and particularly in programming. We also have to take into consideration the resources and efforts required for the development of online training modules. We describe our approach for designing and implementing accurate and efficient training modules and describe how we have implemented one particular use case scenario.
   

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