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Title:      RENDERING PARTICIPATING MEDIA WITH OCTREES
Author(s):      Richard Monette, Anthony Whitehead
ISBN:      978-989-8533-22-7
Editors:      Katherine Blashki and Yingcai Xiao
Year:      2014
Edition:      Single
Keywords:      Participating Media, Rendering, Data Structures, Octree, Smoke, Particle Systems.
Type:      Full Paper
First Page:      132
Last Page:      140
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In order for computer generated imagery to recreate the characteristic visual appearance of phenomena such as smoke and fog it is necessary to compute the way in which light interacts with participating media. In this work we present a novel technique for computing volumetric single scattering lighting solutions for particle based non-homogeneous participating media data sets. We seek to calculate volumetric lighting solutions for particle based data sets as such data sets have the advantage of being spatially unbounded and relatively unrestricted with regard to memory as compared to uniform grids. In order to perform the calculations which are required for computing such a lighting solution, we introduce a novel octree based data structure. We refer to this new data structure as a density octree. The design of the density octree allows for efficiently computing light attenuation throughout the spatial extent. Using our new algorithm and data structure, we are able to produce high quality output imagery of arbitrary particle data sets in the presence of arbitrary lighting.
   

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