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Title:      REAL-TIME SOFT SHADOWS USING SHADOW TEXTURE
Author(s):      Jinsuk Yang, Kyoungsu Oh, Sunyong Park
ISBN:      978-989-8533-22-7
Editors:      Katherine Blashki and Yingcai Xiao
Year:      2014
Edition:      Single
Keywords:      Shadow map, shadow texture, texture atlas, soft shadows
Type:      Short Paper
First Page:      324
Last Page:      327
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      To represent shadows, traditional methods such as shadow mapping have been frequently used. However, the rendering results do not appear natural since they assume a point light source. On the contrary, methods which assume an area light source can render soft shadows; however, their, computation is too burdensome due to consider over the whole light source surface. Many alternative methods have been introduced, but they have problems such as light loosing. In this paper, we propose a method to improve those problems by using pre-filtered shadow texture. Our approach can be implemented simply, and generates plausible soft shadows in constant rendering time.
   

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