|
Title:
|
MOBILE LEARNING AND SIMULATION FOR THE
DEVELOPMENT OF HANDS-ON CLINICAL SKILLS |
|
Author(s):
|
Krystina Clarke, Andrei Torres, Maria J. P. Peixoto, Bill Kapralos and Adam Dubrowski |
|
ISBN:
|
978-989-8704-47-4 |
|
Editors:
|
Piet Kommers, Inmaculada Arnedillo Sánchez and Pedro Isaías |
|
Year:
|
2023 |
|
Edition:
|
Single |
|
Keywords:
|
Health Professions Education, Hands-on Skills, Just-in-time Learning,Mobile Application, Learning Management System,
Gamification |
|
Type:
|
Poster |
|
First Page:
|
508 |
|
Last Page:
|
511 |
|
Language:
|
English |
|
Cover:
|
|
|
Full Contents:
|
click to dowload
|
|
Paper Abstract:
|
In relation to simulation-based health professions education (SBHPE), mobile learning offers new ways of developing
clinical skills and is becoming a key component of how we teach and learn across the spectrum of learners. Learners
typically practice hands-on clinical skills within simulation laboratories posing two issues that highlight the need to
consider another SBHPE model: (1) logistical and financial barriers lead to restricted access, and (2) on-the-go learning is
preferred by many learners. This proposed work-in-progress describes the development of GEN2GO, a mobile,
decentralized model of SBHPE that offers learners the opportunity to practice clinical skills outside of these simulation
laboratories. This model of mobile learning is based on a previously developed and tested web-based learning management
system called the Gamified Learning Management Network (GEN) which promotes collaborative learning by empowering
learners to participate in online educational activities via incorporating gamification. An important component of GEN
includes the upload of video recordings by learners. However, bandwidth and connectivity issues experienced by some
users with mobile devices, resulted in low uptake rates by the learners on a mobile platform. To address this problem, the
mobile application GEN2GO was designed which allows learners to trim and recompress the video locally before uploading
to GEN. GEN2GO is currently available on TestFlight for iOS users, and after completing ongoing pilot tests and
modifications with stakeholder groups, we intend to expand GEN2GO into a fully functional application with access to all
of GEN's features. In the future, we intend on incorporating crowdsourcing into GEN2GO to support peer-assisted learning
as well as investigating the relative advantage of including content experts in feedback. |
|
|
|
|
|
|