Digital Library

cab1

 
Title:      INTERDISCIPLINARY LEARNING USING LOW COST MOBILE PLATFORMS: PROPOSAL IN GEOMETRY AND ARTS
Author(s):      Alexandre Antonino Gonçalves Martinazzo , André Nascimento Mossinato , Rafael Barbolo Lopes , Joyce Alessandra Saul , Nathalia Sautchuk Patrício , Irene Karaguilla Ficheman , Roseli De Deus Lopes
ISBN:      978-972-8924-54-6
Editors:      Inmaculada Arnedillo Sánchez and Pedro Isaías
Year:      2008
Edition:      Single
Keywords:      Low-Cost Laptops, Free Software, Drawing Tool, Arts, Geometry, Python.
Type:      Short Paper
First Page:      140
Last Page:      144
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      With the increase in volume and ease of access to information, authoring tools running on mobile platforms take an important role in society. Considering that for each region of the planet people have different needs, the development of any mobile project should cover these variables. Lately, low cost laptops have been developed to attend children in developing countries. These laptops distributed on the 1-to-1 basis create new learning environments, where learners and their teachers use mobile platforms in classrooms, outside classrooms and on field trips. New tools need to be developed to enrich learning experiences. This paper presents the Oficina software, a collaborative drawing activity developed to run on XOs educational laptops produced on large scale and low cost by the non-profitable organization OLPC (One Laptop Per Child). The laptops work in mesh network and are signal repeaters, so if one laptop is very far from the other, but other laptops are in between them, everyone can exchange information. The use of Oficina is within this mobile context so that the student is free to create individually, with friends or with unknown people in a near area. A student can begin drawing alone in his home and continue it during his way to school. There, he can share the drawing with his friends, who can finish it collaboratively, even if the first student who began the drawing is no longer participating. If any student wants to continue the drawing on his own, there is also this possibility. Thus, at the final process of this mobile drawing, there will be variations of the original drawing. One of the innovations in XO laptops that interfere with the user experience when working with Oficina, is the possibility for the student to read the source code of the program and modify it, to make his own version. This is possible because every laptop activity is interpreted in Python, and the proposal is to convert the Python syntax to written native language. So any student will be able to write a program without much effort. We believe that the Oficina software is a powerful tool and can be used to support learning activities in mobile learning environments.
   

Social Media Links

Search

Login