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Title:      INTEGRATING DIGITAL GAMES INTO SCHOOL CURRICULUM: A FIELD EXPERIMENT IN MATH EDUCATION
Author(s):      Hercules Panoutsopoulos, Demetrios G. Sampson
ISBN:      978-972-8939-28-1
Editors:      Kinshuk, Demetrios G Sampson, J. Michael Spector, Pedro Isaías, Dirk Ifenthaler, Radu Vasiu
Year:      2010
Edition:      Single
Keywords:      Digital Games, Technology-enhanced teaching of Maths
Type:      Full Paper
First Page:      3
Last Page:      10
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In the last few years there has been considerable interest within the research community regarding Digital Game–Based Learning. This interest can be indicated by the extent of the conducted research and the related literature. The aim of this paper is to investigate the potential use of a commercial off-the-shelf digital game (namely, the “Sims 2-Open for business”) in creating rich and meaningful educational activities for teaching the subject matter of Mathematics in junior high school. More specifically, what is intended is the investigation of the effect of the game: (i) on the achievement of subject matter educational objectives as defined by the Greek National Curriculum, (ii) on the achievement of general educational objectives, as defined by standard taxonomies, and (iii) on shaping more positive attitudes towards Mathematics teaching and learning at school level. The results of the conducted research showed that: (i) students engaged in the game-supported educational activities achieved the same results with those who did not, with regard to the subject matter educational objectives, (ii) digital game-supported educational activities resulted in better achievement of the general educational objectives, and (iii) no significant differences were observed with regard to students’ attitudes towards Maths teaching and learning.
   

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