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Title:      IMPLEMENTING AN INTELLIGENT AGENT IN A KNOWN, OBSERVABLE, DISCRETE AND DETERMINISTIC ENVIRONMENT USING A SCRIPTABLE GAME-ENGINE
Author(s):      Malan den Heijer, Roelien Goede
ISBN:      978-989-8704-10-8
Editors:      Ajith P. Abraham, Antonio Palma dos Reis and Jörg Roth
Year:      2014
Edition:      Single
Keywords:      Intelligent Agent, Game-engine, Object-orientated, Artificial Intelligence
Type:      Short Paper
First Page:      211
Last Page:      216
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Various frameworks exist to implement intelligent agents, but invariably each one is more suited to a specific kind of problem. Implementing autonomous agents can become more a problem of software engineering than artificial intelligence. Modern game-engines contain multiple concurrent systems, simulate a multitude of objects and render them to the screen at 30 frames per second. The aim of this paper is to investigate whether a scriptable game-engine or components thereof can be reused as a framework to implement an intelligent agent and use it as a visual prototyping tool and test bed. This paper will serve as a pragmatic start to future intelligent agent applications using game-engines.
   

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