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Title:      HEURISTIC USABILITY EVALUATION APPLIED TO EDUCATIONAL GAMES
Author(s):      Anara Olimpio and Pollyana Notargiacomo
ISBN:      978-989-8533-98-2
Editors:      Piet Kommers, Adriana Backx Noronha Viana, Tomayess Issa and Pedro IsaĆ­as
Year:      2020
Edition:      Single
Keywords:      Playability, Usability Heuristics, Digital Games, Interactive Tools
Type:      Full
First Page:      25
Last Page:      32
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The article analyzes the success of interactive methods for evaluating digital tools and digital games with a focus on usability. To do so, it maps out the game's heuristic evaluations of usability, called playability. In this context, a bibliographic review was performed, seeking to encompass the most prominent authors as well as the articles that help in understanding the best way to apply software evaluation and the best timing for such evaluation. Heuristic evaluation of usability is a useful tool for developers to improve interactive tools. Many developers have adopted interactive game-based learning because of its characteristics, and have been able to motivate mobile learning systems. After the consolidation of these papers and heuristics, three digital games geared toward music teaching were selected. The results show that it is possible to identify and analyze problems of playability, allowing designers to make corrections that can improve user experience, such as the possibility of contributing to the learning process. The qualitative study was beneficial, as it helped to understand usability problems that occur in interactive tools.
   

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