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Title:      GAMIFICATION APPROACH FOR TEACHING PROGRAMMING
Author(s):      Georgi Krastev, Valentina Voinohovska and Vania Dineva
ISBN:      978-989-8704-51-1
Editors:      Miguel Baptista Nunes, Pedro IsaĆ­as, Tomayess Issa and Theodora Issa
Year:      2023
Edition:      Single
Keywords:      Digital Game, Programming, Problem-Solving
Type:      Full
First Page:      59
Last Page:      66
Language:      English
Cover:      cover          
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Paper Abstract:      The aim of the article is to present a study of two different approaches for using a digital game for improving problem-solving skills of the students through introductory computer programming learning. The game itself it is not predefined, it is developed as an engine, which shortly means that learners will develop their own logic. The research conducted an experiment with first year students taking introductory to programming course at University of Ruse. The results show a significant progress for using digital games when compared to not using it at all. The game was developed within the UNITe (Universities for Science, Informatics and Technologies in eSociety) project.
   

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