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Title:      FEMININITY IN VIDEO GAMES: AN ANALYSIS OF GENDER IN TERMS OF VISUAL ASPECTS, NARRATIVE AND SOCIABILITY
Author(s):      Mariana Michels Fontoura and MarĂ­lia A. Amaral
ISBN:      978-989-8533-91-3
Editors:      Katherine Blashki and Yingcai Xiao
Year:      2019
Edition:      Single
Keywords:      Gender, Femininity, Representation, Games
Type:      Full Paper
First Page:      181
Last Page:      188
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The role of gender in the design of technologies has been a topic of growing importance in fields such as Interaction Design, HCI and Games. Understanding that technology development and use practices emerge within the cultural processes, we analyze notions of traditional femininity in technology, as well as new approaches to female representation. The issues discussed and briefly analyzed in this essay point to a production and regulation of gender by technologies such as video games. Our goal in this paper, therefore, is to assess how gender impacts design and the use of digital games in terms of visuals, narrative and sociability.
   

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