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Title:      EFFECTIVE POSE PRESENTATION & DEMONSTRATION IN EXERGAMES
Author(s):      Kaitlyn Fox, Anthony Whitehead
ISBN:      978-972-8939-50-2
Editors:      Katherine Blashki
Year:      2011
Edition:      Single
Keywords:      Exergaming, interface design, visual feedback, Game design, Sensor network, Human-Computer Interaction.
Type:      Full Paper
First Page:      11
Last Page:      18
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Immersive, full-body active games are gaining popularity in the industry as both a form of entertainment, and a contributing aid in combating the numerous health problems faced by our increasingly obese society through physical activity. In our experience, the biggest issue with active pose-based games is the difficulty in effectively communicating a 3-dimensional pose to a user to facilitate a thorough understanding for accurate pose replication. In a traditional setting, like a yoga class, a physically present moderator would provide coaching to participants who struggled with pose reproduction. However, for obvious reasons, this cannot be implemented in a computer-based training setting. In this work, we present potential methods of providing visual feedback to end users in an effort to effectively and accurately communicate full-body poses for user-replication, without the need for a physically-present coach or moderator. We examine types and levels of feedback using an on-body sensor network system, and address the challenges and issues that arise throughout the process, such as communication barriers, overstimulation (too much feedback), and the inability to decipher pose depth.
   

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