Digital Library

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Title:      DIGITAL TOOL FOR BLENDED LEARNING FOR TEACHING VISUAL EFFECTS
Author(s):      Alexandre V. Maschio and Nuno M. R. Correia
ISBN:      978-989-8533-98-2
Editors:      Piet Kommers, Adriana Backx Noronha Viana, Tomayess Issa and Pedro IsaĆ­as
Year:      2020
Edition:      Single
Keywords:      Digital Learning Objects, Match Moving, Undergraduate Degree, Visual Effects, Audiovisual Production, Mobile and Virtual Learning
Type:      Full
First Page:      95
Last Page:      106
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The use of digital and blended digital learning modes is becoming more popular in teaching practice at various levels of instruction. This article reports a case study with a strong experimental approach in which a digital learning object (DLO) was developed to assist in the pedagogical practice in higher education (in the audiovisual area). The objective of the research was mainly to evaluate the pedagogical contribution of DLO, however, this article is restricted to demonstrate what were the methodological paths taken during the research process for the development and conception of the tool (DLO), using theoretical references from the design area, pedagogy (regarding the construction and validation of digital learning objects), and the methodologies defined for their subsequent evaluation and validation. This article intends to contribute mainly by pointing out the design strategies adopted for the conception and creation of a Digital Learning Object for Blended Learning. Future works will present the subsequent validation results, pointing out the paths taken and new research paths to be followed to complement and further contribute to research regarding the importance of DLOs in the teaching practice of higher education. Besides, it is believed that the more research and experimentation with the construction of new DLOs and the sharing of the methods used, the better for the development, reflection and definition of better design strategies to more effectively reach the objectives initially proposed for the digital learning tool.
   

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