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Title:      A PRACTICAL APPROACH TO INTRODUCE STORY DESIGNERS TO PLANNING
Author(s):      Steve Hoffmann, Ulrike Spierling, Georg Struck
ISBN:      978-972-8939-50-2
Editors:      Katherine Blashki
Year:      2011
Edition:      Single
Keywords:      Game Design, Planning Algorithm, Design Method, Visualization, Paper Prototype
Type:      Full Paper
First Page:      59
Last Page:      66
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      This paper presents a design methodology that allows technical leads in the game industry to introduce story designers with low technical background to generative techniques for automatic plot creation, in particular to a specific method of AI-based planning. The approach provides support to convey necessary technical knowledge by paper prototyping. Further, it demonstrates that paper prototypes are not only useful to learn these concepts but also as tools of creation.
   

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