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Title:      A PERVASIVE GAME FOR FRESHMEN TO EXPLORE THEIR CAMPUS: REQUIREMENTS AND DESIGN ISSUES
Author(s):      Ulrike Lucke
ISBN:      978-972-8939-45-8
Editors:      Inmaculada Arnedillo Sánchez and Pedro Isaías
Year:      2011
Edition:      Single
Keywords:      Pervasive game, campus, freshmen, survey, design requirements
Type:      Full Paper
First Page:      151
Last Page:      158
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Usually, students starting their studies at the University for the first time are clearly overstrained regarding what they shall do, where and how to do this, who to ask, and so on. That’s why we decided to support freshmen’s orientation on the campus by means of a pervasive game, that helps them to learn about important facts, places, and procedures related to their new environment – and to get in contact with other students. We started with a survey among current freshmen in four programs of study, in order to align our game design at the personal attitudes, habits, devices, and practical problems of our students. The intention of this paper is threefold: (a) to present and to discuss the idea of a pervasive game for freshmen, (b) to present a methodology to develop such a game based on students’ experiences, and (c) to present the results of our initial survey resulting in design requirements for such a game. We believe that all three points will be of certain interest for the reader who thinks about supporting freshmen and/or designing a pervasive campus game.
   

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