Digital Library

cab1

 
Title:      A COMPUTER VISION-BASED METHOD FOR UTILIZINGTHE HUMAN HAND IN AN AUGMENTED REALITY APPLICATION
Author(s):      Rafael Radkowski , Helene Waßmann
ISBN:      978-972-8924-39-3
Editors:      António Palma dos Reis, Katherine Blashki and Yingcai Xiao (series editors:Piet Kommers, Pedro Isaías and Nian-Shing Chen)
Year:      2007
Edition:      Single
Keywords:      Augmented Reality, Virtual Prototyping, Visibility Analysis, Ergonomics Analysis, Image Processing.
Type:      Short Paper
First Page:      127
Last Page:      131
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      This paper presents a method for using the human hand in a real time augmented reality application. In augmented reality application, the user needs to see his hand if he want to use them. Furthermore the interaction between the real hand and the virtual models must be detected. Therefore, we present a method for hand tracking in images acquired by a stereoscopic camera. We use a technique, which detects objects by his color and combine this with a vision-based depth determination method. As result, we get the position of the hand in space and its shape. Using this result, we can prevent the hand from being covered by virtual models. Furthermore, we can detect collisions between the real hand and the virtual 3D models. Our method works in real time and with a dynamic background. The method aims at applications in the field of ergonomics- and view analysis during the product development process of new cars. We built a mobile augmented reality test platform for ergonomics- and view analysis, which the presented method is used for.
   

Social Media Links

Search

Login