IHCI GET CGVCVIP 2019 Proceedings

 

ihci2019 Proceedings of the IADIS International Conference Interfaces and Human Computer Interaction 2019
Proceedings of the IADIS International Conference Game and Entertainment Technologies 2019
Proceedings of the IADIS International Conference Computer Graphics, Visualization, Computer Vision and Image Processing 2019

Porto, Portugal, 16 - 18 July, 2019

Edited by Katherine Blashki and Yingcai Xiao

ISBN (Book): 978-989-8533-91-3
ISBN (CD-ROM):

Titles Published in This Volume

AN EMPIRICAL STUDY ON GUI-II INTERVIEW METHODS IN PARTICIPATORY DESIGN
Arsineh Boodaghian Asl and Michel Gokan Khan

THE DESIGNER’S ROLE IN REVITALIZED PARTICIPATORY DESIGN AGENDAS
Bernardo Alves Villarinho Lima and Leonelo Dell Anhol Almeida

‘THINKING THROUGH THINGS’ TO SUPPORT COOPERATIVE DESIGN IN THE DEVELOPMENT OF TECHNOLOGY TO SUPPORT HEALTH & WELLBEING
Paul Chamberlain, Claire Craig and Nick Dulake

CUCKOO – FACILITATING COMMUNICATION FOR PEOPLE WITH MENTAL AND PHYSICAL DISABILITIES IN RESIDENTIAL COMMUNITIES
Victoria Batz, Henrik Riess, Mareike Gabele, Dominik Schumacher and Michael Herzog

ON THE USE OF A CONTINUOUS ACCESSIBILITY ASSESSMENT PROCESS FOR DEALING WITH WEBSITE EVOLUTION
Aline Bossi Pereira da Silva, Celmar Guimarães da Silva and Regina Lúcia de Oliveira Moraes

INTERACTING WITH RNA SECONDARY STRUCTURE THROUGH SONIFICATION
Andreas Papagiannis, Danyi Liu, Alan Zammit, Alexander P. Gultyaev and Fons J. Verbeek

GESTURE-BASED SMART CAR CONTROL SYSTEM
Yang-Keun Ahn and Young-Choong Park

MIAV: AN INCLUSIVE METHOD FOR ACCESSIBILITY ASSESSMENT BY VISUALLY IMPAIRED PEOPLE
Gabriel de Almeida Souza Carneiro and Maria Alciléia Alves Rocha

HEURISTIC EVALUATION CONDUCTED BY END USERS
Patrik Lif, Jonas Hermelin, Kristofer Bengtsson, Jonathan Svensson

MULTIDIMENSIONAL EVALUATION OF USER INTERFACES USABILITY ENRICHED WITH DECISION SUPPORT SYSTEMS ANALYSIS
Mariana Carvalho, Orlando Belo and Saulo Silva

A FOCUS-PLUS-CONTEXT VISUALIZATION FOR STRENGTH EXERCISE TRAINING
Daniel Steffen, Florian Kalt, Michael Resch and Gabriele Bleser

DO COMMENTS ON YOUTUBE DIFFER ACROSS GENRE?
Cliff Loke and Anjan Pal

MULTI-USER SCREEN SHARING IN MULTI-DISPLAY GROUPWARE
Choon Jin Ng, Masahiro Takatsuka and Tong Ming Lim

A COLLAGE OF CHANGE: UTILIZING APPRECIATIVE INQUIRY IN A USER EXPERIENCE DESIGN STUDY FOR BIG DATA INTERFACES – A REALITY
Chrisna Jooste

HOW DO WE PERCEIVE EMOTION FROM A 3-D VIRTUAL TALKING HEAD: EVIDENCE FROM FUNCTIONAL NEAR-INFRARED SPECTROSCOPY
Jianying Wang, Jiangtao Chen, Nan Yan, Lan Wang and Lawrence Ng

INTERACTIVE TV USER EXPERIENCE IN BEHAVIORAL SITUATIONS
Seungyeon Lee and Myunghwan Yun

IDENTIFYING FOREIGN LANGUAGE ANXIETY WHEN USING AN E-LEARNING SYSTEM
Daneih Ismail and Peter Hastings

RELATIONSHIP BETWEEN TEMPORARY EMOTION OF STUDENTS AND PERFORMANCE IN LEARNING THROUGH COMPARING FACIAL EXPRESSION ANALYTICS
Mahima Maharjan, Soo-Hyeong Kim, Soonja Yeom and Si Fan

QEE: VR GAME THAT AIMS TO TEST AND ENHANCE THE PLAYER’S KNOWLEDGE OF TAJWEED
Haya AlKhateeb, Zainab AlSamel, Joud AlBarazi and Evi Indriasari Mansor

RETRIEVAL INTERFACES FOR SUPPORTING EXPLORATORY SEARCHES
Cliff Loke, Schubert Foo and Shaheen Majid

CYBERBULLYING: EVALUATING AN INSTRUCTIONAL APPLICATION FOR SAFEGUARDING VULNERABLE USERS ONLINE
Marian McDonnell, Breanna Coyle and Irene Connolly

AN EXPERIMENT WITH AN OPTIMIZATION GAME
Ela Pustulka, Thomas Hanne, Benjamin Adriaensen, Stefan Eggenschwiler, Egemen Kaba and Richard Wetzel

FEMININITY IN VIDEO GAMES: AN ANALYSIS OF GENDER IN TERMS OF VISUAL ASPECTS, NARRATIVE AND SOCIABILITY
Mariana Michels Fontoura and Marília A. Amaral

IMMERSION DURING DIGITAL MEDIA MULTITASKING
Hao Wang, Chien-Wen Ou-Yang and Chun-Tsai Sun

DESIGNING IMMERSIVE AND MOTIVATING GAMES WITH HIDDEN THERAPEUTIC BENEFIT TO AID HOME THERAPY FOR STROKE PATIENTS IN RECOVERING HAND FUNCTIONS: A LITERATURE REVIEW
Shauma Hayyu Syakura, Hafiz Aziz Ahmad and Ary Setijadi Prihatmanto

IMPROVING GLOBAL NEIGHBORHOOD STRUCTURE MAP DENOISING APPROACH FOR DIGITAL IMAGES
Wasif Shafaet Chowdhury, Jia Uddin, Hamed Alsufyani and Md. Moinul Hossain

MACHINE LEARNING CONTENT ADAPTIVE FILTERS FOR IMAGE DE-BLURRING
Pradip Mainali

HYBRID SCHEDULING FRAMEWORK FOR PARALLEL VISUALIZATION OF LARGE-SCALE MULTIPHYSICS SIMULATION DATA
Yi Cao, Zeyao Mo, Zhiwei Ai, Huawei Wang and Li Xiao

IN SITU VISUALIZATION FOR LASER PLASMA INTERACTION SIMULATIONS
Zhiwei Ai, Yi Cao, Huawei Wang and Li Xiao

POLAR SORT: COMBINING MULTIDIMENSIONAL SCALING AND POLAR COORDINATES FOR MATRIX REORDERING
Celmar Guimarães da Silva

INTRA-CLASS CONSTRAINED SPARSE REPRESENTATION WITH GRADIENT FEATURE FOR OCCLUDED FACE RECOGNITION
Qinqin Ma and Xiang Ma

AUTOMATING USABILITY EVALUATION OF VISUAL USER INTERFACES IN THE TILE LOGIC
Vladimir V. Devyatkov and Evgeny A. Tipsin

ANIMATING AN AUTONOMOUS 3D TALKING AVATAR
Dominik Borer, Dominic Lutz, Robert W. Sumner and Martin Guay

FASTER RENDERING OF LARGE PSEUDO-DYNAMIC SCENES USING HIERARCHICAL DYNAMIC LODS
Vitaly Semenov, Vasily Shutkin and Vladislav Zolotov

BUTTERFLY-ORTHOGONAL LOOP SUBDIVISION WAVELETS
Huawei Wang, Guiming Qin, Li Xiao and Yi Cao

UNSUPERVISED PEDESTRIAN SAMPLE EXTRACTION FOR MODEL TRAINING
Hao Yu, Daryl Maples, Ying Liu and Zhijie Xu

FACIAL RECOGNITION, AUTONOMOUS LEARNING, BASED ON IMAGE FRAGMENTATION
Danilo Daniel González Guacte and Diego Alberto Aracena Pizarro

PROTOTYPE ULTRASONIC WAYFINDER WITH HAPTIC FEEDBACK FOR AN IOT ENVIRONMENT
Soonja Yeom, Riseul Ryu, Eunbin Pak and Pankoo Kim

LIGHT AS A LONG-TERM VISUALIZATION METHOD OF THE TRAINING STATUS FOR PATIENTS IN HOME TRAINING IN REHABILITATION
Mareike Gabele, Andrea Thoms, Dominik Schumacher, Steffi Hußlein and Christian Hansen

DESIGNING FOR QUANTUM COMPUTING
Andrea Alessandro Gasparini

METHOD-MIX FOR THE DEVELOPMENT OF INTERCULTURAL USERINTERFACES EXEMPLIFIED
Rüdiger Heimgärtner

AUGMENTED REALITY BOOK AS A NARRATIVE MEDIUM
Jan K. Argasiński and Jakub Woynarowski

EMULATION OF HUMAN ATTENTION FOR EXPLORATION OF VIRTUAL ARCHITECTURAL ENVIRONMENTS. APPLICATION TO LE CORBUSIER’S PROMENADE ARCHITECTURALE OF A VIRTUAL VILLE SAVOYE
Viviana Barneche-Naya and Luis A. Hernández-Ibáñez

MLV-VIEWER: ADVANCED GRAPHICS FOR VISUALIZATIONS IN DECISION SUPPORT SYSTEMS
Carlos Manuel Oliveira Alves, Manuel Pérez Cota, María Díaz Rodríguez and Miguel Ramón González Castro

AN ALTERNATIVE INTERACTION PARADIGM FOR DNA-SEQUENCE DATA
Loes Dekker, Max Peeperkorn, Danyi Liu and Fons J. Verbeek

CHANGEIT: TOWARD AN APP TO HELP CHILDREN WITH AUTISM COPE WITH CHANGES
Vivian Varnava, Aurora Constantin and Cristina Adriana Alexandru

A PROCEDURE FOR AUTOMATIC ADAPTATION TO THE USER IN INTELLIGENT VIRTUAL AGENTS
Mattias Wahde

GESTURAL LOCOMOTION IN 360º VIRTUAL TOUR OF COIMBRA
Mariana Santos, Solange Santos, Carolina Cerqueira, Maria Pedroso, Inês Lopes and Luís Duarte

NATURAL USER INTERFACE-BASED CAR INFOTAINMENT CONTROL SYSTEM
Yang-Keun Ahn and Young-Choong Park

TRUST IN SYNTHETIC TRAINING ENVIRONMENTS: APPLICATIONS FOR MILITARY SOLDIERS
Michael Boyce, Ericka Rovira, Joshua Rea, Payton Rengel, John Emezie, Christian Ackerman and Camilla Knott

A STUDY TO FURTHER UNDERSTAND THE LINK BETWEEN IMMERSION AND FLOW
Ehm Kannegieser, Daniel Atorf and Josua Meier

EXPLORING TO LEARN WINNING STRATEGY
Samuel Lee

HOW GAMING EXPERIENCE INFLUENCES NEW GAME LEARNING
Hao Wang, Wen-Wen Chen and Chun-Tsai Sun

EMPATHETIC GAMES: MAKING MEANINGFUL EXPERIENCES FOR OTHERNESS PROMOTION
Daniel de Sant’anna Martins, Alexandre Magalhães Rangel and Joshua Kritz

STUDY OF DEVELOPMENT OF CREATIVITY THROUGH DIGITAL GAMES
Werner W. Marin and Pollyana Notargiacomo

PROCESSING AN ADAPTIVE IMAGE SHARPENING SCHEME
Tzong-Jer Chen

JIM DINE AND THE ARC DETECTOR
Richard Nau

OBJECT-LOCATING VIA OBJECT RECOGNITION AND INDOOR POSITIONING
Chuan-Kai Yang and Hsuan Chin

VISUALIZATION AND ANALYSIS OF MOLECULAR POTENTIAL ENERGY SURFACE (PES) AND ITS MINIMA
Eugene Popov, Anatoly Batiukov, Natalja Vogt, Tatyana Popova and Jürgen Vogt

ESP: EUCLIDEAN SPHERES PACKING IMPLEMENTATION FOR VOLUME DATA USING SLICER3D
Anod Alhazmi and Sudhanshu Semwal

SHAPE CONTEXT BASED CLUTTER DEFIANCE IN LOGARITHMIC CORRELATION FILTERS
Ahmed Bilal Awan, Asim D. Bakhshi, Farhan Riaz and Saad Rehman

SEMI-AUTOMATIC MULTI-CAMERA VIDEO ANNOTATION TOOL FOR OBJECT TRACKING AND OPTICAL FLOW BENCHMARK CREATION
Vladimir V. Devyatkov and Igor I. Lychkov

ELICITING USER REQUIREMENTS FOR CRITICAL COMMUNICATIONS IN PUBLIC SAFETY USING ACTIVITY THEORY AND SYSTEMISM
Débora Vanessa Campos Freire, Alessandra Callado Bezerra de Mello and Ana Clara Cândido

THE FALLACIES OF MDA FOR NOVICE DESIGNERS: OVERUSING MECHANICS AND NEGLECTING AESTHETICS
Kenneth Chen

MIXED REALITY AS ONE OF MAIN COMPONENTS OF THE SCIENTIFIC GATEWAY
Eva Pajorová and Ladislav Hluchý

TOWARDS 3D FACIAL RECONSTRUCTION USING DEEP NEURAL NETWORKS
Hafiz Muhammad Umair Munir and Waqar S. Qureshi

AUTOMATIC HUMAN HEART SEARCH ON CT-SCANS
Mariya Dubrovskaya

FUNDAMENTAL STUDY ON NONINVASIVE BCI COMMUNICATION USING CHECKERBOARD PATTERN REVERSAL STIMULUS
Ingon Chanpornpakdi, Junya Enjoji, Tatsuhiro Kimura, Hiroshi Ohshima and Kiyoyuki Yamazaki

ON THE WAY: DEVELOPING AN APP FOR DELIVERY MEDIATION WITHIN THE SHARING ECONOMY CONCEPT
Cláudio Souza, Eleonor Silva, Emanuel Azevedo and Sydney de Almeida Neto

A STUDY ON ELECTRIC PROSTHETIC HAND CONTROL INTERFACE USING EEGS GENERATED BY RECALLING IMAGES FOR DISABLED PEOPLE
Tomoyuki Gunge, Ingon Chanpornpakdi, Junya Enjoji, Kiyoyuki Yamazaki and Yosiyuki Kageyama

AN EMPIRICAL INVESTIGATION OF THE ORGANIZATIONAL IMPACTS OF A SALES SUPPORT APP
Michal Levi-Bliech, Nava Pliskin and Lior Fink

A STUDY ON CRUTCH DESIGN FOR THE WALKING ASSISTANCE OF THE HANDICAPPED IN THE LOWER EXTREMITY
Sung-Ho Yang

CROSS-CULTURAL GAME DESIGN: HOW DIFFERENT STUDENTS SEE THE SAME DEVELOPMENT
João Gabriel Guedes Pinheiro and Marco Aurélio Soares dos Santos

WINE LABEL IMAGE RECOGNITION USING CONVOLUTIONAL NEURAL NETWORK WITH AUGMENTED DATA
Mei-Yi Wu

AN INDOOR NAVIGATION SYSTEM FOR THE VISUALLY IMPAIRED USING HOLOLENS
Chien-Yi Lee, Jia-Hong Lee and Mei-Yi Wu

GENERATING DYNAMIC 3D SCENES FOR RENDERING BENCHMARKS
Vyacheslav Gonakhchyan, Oleg Tarlapan and Vitaly Semenov

 

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