IHCI GET CGVCVIP 2018 Proceedings

 

ihci2018 Proceedings of the IADIS International Conference Interfaces and Human Computer Interaction 2018
Proceedings of the IADIS International Conference Game and Entertainment Technologies 2018
Proceedings of the IADIS International Conference Computer Graphics, Visualization, Computer Vision and Image Processing 2018

Madrid, Spain, 17 - 19 July, 2018

Edited by Katherine Blashki and Yingcai Xiao

ISBN (Book): 978-989-8533-79-1
ISBN (CD-ROM):

Titles Published in This Volume

REDESIGN OF THE BANK RECONCILIATION INTERFACE OF THE CONTAAZUL SOFTWARE
João Antonio de Menezes Neto and Victor Rafael Laurenciano Aguiar

INSTANT CHURCH: A DATA-DRIVEN EUCHARIST REALIZED AS A CHRISTIAN PERFORMANCE SLOT MACHINE
Danny Schott, Carsten Greif, Sinah Herrklotsch, Michael A. Herzog and Dominik Schumacher

COMPARATIVE USABILITY EVALUATION OF MOVERIO AND SMARTPHONE
Valeria Orso, Patrik Pluchino, Andrea Beretta, Giulio Jacucci and Luciano Gamberini

MODELLING USER EXPERIENCE: INTEGRATING USER EXPERIENCE RESEARCH INTO DESIGN EDUCATION
Gülşen Töre Yargın, Sedef Süner and Aslı Günay

HOW EMPATHIZING WITH PERSONA HELPS IN DESIGN THINKING: AN EXPERIMENTAL STUDY WITH NOVICE DESIGNERS
Abhishek Dahiya and Jyoti Kumar

INVESTIGATING ELEARNING PREFERENCES OF ADULTS WITH INTELLECTUAL DISABILITY
Marian McDonnell, Irene Connolly and Amina Abbes

A TECHNOLOGICAL SOLUTION FOR A COLLABORATIVE MOBILE WEB PLATFORM: HIGHER M@T-EDUTUTOR
Pedro Miguel Faria, Isabel Araújo and Pedro Vilaça

EXPLORING AESTHETICS, EMOTION AND USABILITY IN ELEARNING APPLICATIONS FOR USERS WITH INTELLECTUAL DISABILITY
Hannah O' Sheehan, Marian McDonnell and Irene Connolly

GOOGLE GLASS AS A LEARNING TOOL: SHARING EVALUATION RESULTS FOR THE ROLE OF OPTICAL HEAD MOUNTED DISPLAYS IN EDUCATION
Georgios Dafoulas, Cristiano Cardoso Maia and Ariadni Tsiakara

EXPLORING THE IMPACT OF AMBIGUOUS ICONS IN MOBILE WEB INTERFACES
Waleed AlNuwaiser, Stephanie Wilson and George Buchanan

EVALUATING SYSTEM ACCESSIBILITY USING AN EXPERIMENTAL PROTOCOL BASED ON USABILITY
Ana Carolina Oliveira Lima, Maria de Fátima Queiroz Vieira, Ronaldo da Silva Ferreira, Yuska P. C. Aguiar, Moisés Pereira Bastos and Sandro Laerth Maciel Lopes Junior

A COMPREHENSIVE USABILITY EVALUATION OF AN ONLINE HR SYSTEM
Monerah Al-Mekhlal, Lamis Abu Romman and Bushra Al-Saqer

AN EXPERIMENTAL STUDY TO EVALUATE INFLUENCE OF USABILITY ON LEARNING BEHAVIOUR
Jyotish Kumar, Aarati Prakash Khare and Jyoti Kumar

EVALUATING USABILITY AND ENGAGEMENT IN A MONEY MANAGEMENT TOOL FOR USERS WITH INTELLECTUAL DISABILITY
Elaine Kavanagh, Marian McDonnell, Ryan Dowler and Irene Connolly

BLUEEYES – EASING THE NAVIGATION AND ORIENTATION OF BLIND PEOPLE
Marta Silva, Anabela Gomes, Ana Rita Teixeira and João Orvalho

USABILITY ASSESSMENT OF FACIAL TRACKING FOR USE IN CLINICAL OUTCOMES AND APPLICATIONS
Francesco Luke Siena, Bill Byrom, Paul Watts and Philip Breedon

GAMER TYPOLOGY BASED ON PERSONALITY AND MOTIVATIONAL FOOTPRINTS
Castulus Kolo and Niklas Lüst

PURCHASE INTENTIONS IN LEAGUE OF LEGENDS – THE ROLE OF INDIVIDUAL AND CULTURAL DIFFERENCES FOR EXPLAINING SOCIAL IDENTIFICATION
Bastian Kordyaka, Katharina Jahn and Bjoern Niehaves

INTEGRATING CHALLENGE BASED LEARNING APPROACH INTO THE STAGES OF THE GAME DESIGN THINKING
Isabel Cristina Siqueira da Silva

A PROPOSAL FOR AN ARM FRAMEWORK FOR F2P MOBILE GAMES
Marisardo Bezerra de Medeiros Filho, Farley Millano de Mendonça Fernandes, Felipe Matheus Calado Oliveira De Souza and André Menezes Marques das Neves

CAMPUS EXPLORER: FACILITATING STUDENT COMMUNITIES THROUGH GAMING
Benjamin Bürgisser, Fabio Zünd, Renato Pajarola and Robert W. Sumner

DESIGN AND EVALUATION OF SMARTPHONE-BASED TRAINING FOR MINDFULNESS AND OPENNESS TO EXPERIENCE
Jacek Sliwinski, Mary Katsikitis, and Christian Martyn Jones

FORTUNE8: EMOTIVE FAMILY ENTERTAINMENT
Anthony Ku

LOCAL TERNARY DESCRIPTOR FOR 3D MODEL MATCHING AND RETRIEVAL
Wen-Hung Liao, Chong-Ming Wang and Yi-Chieh Wu

INTEGRATED APPROACH
Yanghong Zhou, Runze Li, Yangping Zhou and Pik-Yin Mok

A REAL-TIME FACIAL EXPRESSION RECOGNITION FOR ONLINE EMBEDDED DEVICES REQUIRING USER'S EMOTIONAL INTERACTION
Mi Ra Jeong, Duyoung Heo, Jae-Yeal Nam and Byoung Chul Ko

RECONSTRUCTION OF GEOMETRICALLY PROCESSED SURFACE FROM COMPUTED TOMOGRAPHY DATA
Mikhail Novozhilov and Mariya Dubrovskaya

A BLIND WATERMARKING METHOD FOR CITYGML
Dayou Jiang and Jongweon Kim

A MOBILE AUGMENTED REALITY-BASED ASSEMBLY GUIDANCE APPLICATION FOR LEGO
Anne Marielle Bagamaspad, John Israel Caingles, Kingston Anthony Koa, Juan Lorenzo Simeon and Conrado Ruiz Jr.

TOWARDS PARAMETER FREE GROUPWISE NON-RIGID IMAGE ALIGNMENT
Ahmad Aal-Yhia, Paul Malcolm, Reyer Zwiggelaar and Bernard Tiddeman

CHOICE OF THE REGULARIZATION PARAMETER FOR TOTAL VARIATION IMAGE DENOISING USING NO-REFERENCE METRIC
Nikolay Mamaev, Andrey Krylov and Dmitry Yurin

EXTRACTION METHOD OF KEYPOINT DESCRIPTOR FOR OBJECT RECOGNITION IN SONAR IMAGE
Jeong Mun Park, Wan-Jin Kim and Kun Su Yoon

REACTION-DIFFUSION ALGORITHM DESIGNED FOR IMAGE EDGE DETECTION AND ITS PERFORMANCE EVALUATION
Atsushi Nomura, Koichi Okada and Yoshiki Mizukami

SONAR IMAGE DENOISING BASED ON WAVELET TRANSFORM USING NON-LOCAL MEANS FILTERING
Su In Lee, Wan-Jin Kim and Kun Su Yoon

ARPOSER: AUTOMATICALLY AUGMENTING MOBILE PICTURES WITH DIGITAL CHARACTERS IMITATING POSES
Gokcen Cimen, Christoph Maurhofer, Martin Guay and Robert W. Sumner

EVOLUTIONARY 3D SHAPE MODEL CREATION BY SHAPE BLENDING
Satoshi Yonemoto and Masaya Sugawa

COMPUTING THE SOLVENT EXCLUDED VOLUME BY GPU-BASED RAYCASTING
Martin Manak

PATIENT-MAINTAINED PROPOFOL SEDATION: THE ANAESTHETISTS' POINT OF VIEW
James Sprinks, Frank Worcester, Philip Breedon, David Hewson and Nigel Bedforth

USER'S PSYCHOLOGICAL RESPONSES AND SELF-DISCLOSURE TO CHATBOTS WITH PERSONALITIES
Jieon Lee, Young June Sah and Daeho Lee

UX DESIGN PRINCIPLES FOR MOBILE AUGMENTED REALITY APPLICATIONS
Anna Chakravorty and Aidan Rowe

USER INTERFACE DESIGN AND EVALUATION OF A MOBILE POLLEN TRACKING APPLICATION
Victor Jacobson, Cassandra Iglesias, and Patricia Morreale

ELICITING REQUIREMENTS FOR DIGITAL SYSTEMS USING ACTIVITY AND TASK ANALYSIS
Alessandra Callado Bezerra de Mello and André Menezes Marques das Neves

THE EFFECT OF BACKGROUND INSTRUMENTAL MUSIC ON EMOTION AND PERFORMANCE
Brayan Rodríguez, Carlos Arce-Lopera, Ana María Arboleda, Javier Diaz-Cely, Julián Correa and Pablo Montoya

PREDICTORS OF GAZE AGENCY IN GAZE-CONTROLLED INTERFACES
Nadiya Slobodenyuk

TEXTURE REMAPPING AND MORPHING INTEGRATED WITH SPHERICAL MESH PARAMETERIZATION
Sabin Timalsena and Chao Peng

EVALUATING GAMES: A SECOND STAGE OF THE GAME DEVELOPMENT PROCESS
Ruth Torres Castillo and Carolyn Raynor

SURVEYING GAMES WITH A COMBINED MODEL OF IMMERSION AND FLOW
Ehm Kannegieser, Daniel Atorf and Josua Meier

INVESTIGATION OF GAME PREFERENCE IN THE UNIVERSITY STUDENT
Noppon Choosri, Noppon Wongta, Patison Palee, Waritsara Jitmun and Napatsayod Swangtrakul

GAME DESIGN TOOLS FOR MAXIMUM EFFECTIVENESS
Pedro Henrique Roscoe Lage de Oliveira, Carlos Alberto Silva de Miranda and Joao Victor Boechat Gomide

MECHANICAL PERFORMANCE ASSESSMENT SYSTEM FOR ENDOTRACHEAL TUBE INTRODUCERS USING MOTION DETECTION AND OBJECT TRACKING
Francesco Luke Siena, Philip Breedon, James Armstrong, Paul Watts, Kristofor Inkpin and Andrew Norris

SP-LOOP: A LOOP CLOSURE DETECTION METHOD FOR RGB-D SLAM USING SEMANTIC AND POSITION INFORMATION
Xueshi Li, Fei Qiao, Qi Wei, Yi Yang, Xinjun Liu and Huazhong Yang

VOLUME RENDERING
Sergey Belyaev, Vladislav Shubnikov and Nikita Motornyi

MORAN'S Z BASED ADAPTIVE IMAGE FILTER
Tzong-Jer Chen

PROBABILISTIC AND BOTTLENECK TANDEM FEATURES FOR EMOTION RECOGNITION FROM VIDEOS
Salma Kasraoui, Zied Lachiri and Kurosh Madani

ARTIFACT REMOVAL AND LESION SEGMENTATION FOR MELANOMA DETECTION IN SKIN LESION IMAGES
Julie Ann Salido, Conrado Ruiz Jr. and Nelson Marcos

EFFICIENT COMMAND BUFFER RECORDING FOR ACCELERATED RENDERING OF LARGE 3D SCENES
Viacheslav I. Gonakhchyan

A MOBILE APPLICATION BASED ON AUGMENTED AND VIRTUAL REALITY FOR DYNAMIC TRAINING AND TESTING OF THE ROAD-RULE SKILLS
Tatiana N. Tomchinskaya, Nikolay Yr. Dudakov and Aleksander D. Filinskikh

DEVELOPMENT OF SUPPORT TOOL TO IMPROVE INDIRECTLY CONSCIOUSNESS OF ENERGY SAVING
Takumi Shida, Hiroshi Sugimura, Moe Hamamoto and Masao Isshiki

KISS (KEEP IT SIMPLE, STUPID) FOR TRUST!
Mehak Sharma and Muktha Hiremath

A REVIEW OF THE ROLE OF EXPLANATIONS FOR USER ACCEPTANCE IN BLACK BOX SYSTEMS
Norman G. Vinson, Heather Molyneaux and Jean-Francois Lapointe

PASSWORD MEMORIZATION MADE EASY -- AN AUGMENTED-REALITY APPROACH
Chuan-Kai Yang, Hsuan Chin and Yuan-Cheng Lai

AUTOMATIC TABLE TENNIS SCORING SYSTEM BASED ON SMART WEARABLE DEVICES
Sangwoo Noh, Yejoon Lee, Youmin Kim, Jinwoo Cho and Ahyoung Choi

AUTOMATIZATION OF ALGORITHMS FOR VISUAL QUALITY CONTROL OF COATINGS AND CONTOURS ON THE PRODUCTS FOR MEDICAL PURPOSES
Olga E. Baklanova, Elena V. Ryzhkova and Madina M. Iskakova

VOXEL REPRESENTATION OF LOCAL GEOMETRY
Alexey Tolok, Natalya Tolok and Mikhail Loktev

DENOISING APPROACH FOR HIGH-RESOLUTION COMPUTED TOMOGRAPHY DATA
Jakub Šalplachta, Tomáš Zikmund and Jozef Kaiser

 

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