IHCI GET CGVCVIP 2016 Proceedings

 

ihci2016 Proceedings of the IADIS International Conference Interfaces and Human Computer Interaction 2016
Proceedings of the IADIS International Conference Game and Entertainment Technologies 2016
Proceedings of the IADIS International Conference Computer Graphics, Visualization, Computer Vision and Image Processing 2016

Madeira, Portugal, 2 - 4 July, 2016

Edited by Katherine Blashki and Yingcai Xiao

ISBN (Book): 978-989-8533-52-4
ISBN (CD-ROM):

Titles Published in This Volume

WHEN DESIGNERS ARE NON-DESIGNERS: OPEN ENDEDNESS VS. STUCTURE OF DESIGN TOOLS
Alma Leora Culén, Andrea Gasparini, Pavla Minaříková, Roman Novotný, Sumit Pandey and Ladislava Zbiejczuk Suchá

INVOLVING SENIORS IN THE DESIGN OF HOME-BASED WELFARE TECHNOLOGIES: A REVIEW OF EXISTING RESEARCH
Rune B. Rosseland

MODELS AS BRIDGES FROM DESIGN THINKING TO ENGINEERING
Hilda Tellioğlu

A HAPTIC DISPLAY FOR THE SIMULATION OF SOFT TISSUE PALPATION IN CHAI3D
Jan Hergenhan and Heinz Wörn

A DYNAMIC INTERFACE ADAPTATION APPROACH FOR ACCESSIBLE IMMERSIVE ENVIRONMENTS
Ioannis Paliokas, Sofia Segkouli, Dimitrios Tzovaras and Charalampos Karagiannidis

‘SIMON SAYS’ “USE HUMANOID ROBOT TO TEACH CHILDREN” – A CASE STUDY OF EXPECTATIONS AND REALITY
Kaberi Naznin, Vivienne Farrell, Karola von Baggo and Clinton Woodward

AN INVESTIGATION OF VISUAL APPEAL AND TRUST IN WEBSITES
Marian McDonnell and Alex Lee

COMPUTATIONAL PRODUCTION OF COLOUR HARMONY USING A GENETIC ALGORITHM
Paul Lyons and Giovanni Moretti

ASPECT ORIENTATION AS A NEW APPROACH FOR CONTEXT DEPENDENT HMI ADAPTATION
Sebastian Heinze, Jens Ziegler, Markus Graube and Leon Urbas

ECO-A: CHILDREN’S ENGAGEMENT IN ENVIRONMENTAL AND CLIMATE ISSUES
Alma Leora Culén, Ingeborg Eilertsen, Lone Lægreid, Sumit Pandey, Magnus Søyland and Ingrid Smørgrav Viddal

DESIGNING FOR TECHNOLOGY ENABLED CONSTRUCTIVISM LEARNING: EXPLORING A MANGROVE FOREST BIOME
Kaberi Naznin, Vivienne Farrell and Karola von Baggo

REFLECTIONS ON COST-BENEFIT ANALYSES CONCERNING UNIVERSAL DESIGN OF ICT SOLUTIONS
Till Halbach and Kristin Skeide Fuglerud

THE ROLE OF MATERIALS IN DESIGN OF FAMILIAR AND CONTEXTUAL ASSISTIVE TECHNOLOGIES
Suhas Govind Joshi and Heidi Bråthen

MASTERBLIND - TESTING THE USABILITY OF AUDITORY FEEDBACK IN A COMPUTER GAME FOR BLIND PEOPLE
Ana Rita Teixeira, Ana Carvalhal, Filipe Abrantes, Vladimiro Lourenço, Anabela Gomes and João Orvalho

GNOME TRADER: A LOCATION-BASED AUGMENTED REALITY TRADING GAME
Fabio Zünd, Miriam Tschanen, Marcel Lancelle, Maria Olivares, Mattia Ryffel, Alessia Marra, Milan Bombsch, Markus Gross and Robert W. Sumner

WHO'S IN MY GAME?: OTHER PLAYERS IN THE SINGLE-PLAYER SPACECHEM
Nicolás López Coombs

A SOFTWARE FRAMEWORK FOR THE DEVELOPMENT OF PROJECTION-BASED AUGMENTED REALITY SYSTEMS
Marc Sunet, Marc Comino, Dimosthenis Karatzas, Antoni Chica and Pere-Pau Vázquez

COMPARING MESHES - A VOLUME BASED APPROACH
Ralph Erdt and Peter Dannenmann

ENHANCED MAGNIFICATION FOR REDUCED MOVEMENT IN VIRTUAL REALITY ENVIRONMENTS
Eva Monclús, Isabel Navazo and Pere-Pau Vázquez

VERTEX CORRESPONDENCE CONTROLLED BY GRADIENTS: CARTOON ANIMATION APPLICATIONS
Vladimir Savchenko and Maria Savchenko

PSEUDO-DENSE OPTICAL FLOW BASED ON PUZZLED IMAGES
Olivier Demuynck

ULTRA-LOW-LATENCY AUTOMATIC ENDOSCOPIC IMAGE ORIENTATION STABILISATION
Wiebe Van Ranst, Toon Goedemé and Joost Vennekens

THE MOBILE ROBOT NAVIGATION METHOD BASED ON ONBOARD SENSORS AND CAMERA DATA FUSION
Vladimir Filaretov, Aleksandr Novitsky and Dmirty Yukhimets

A COMPARATIVE STUDY OF COMPUTERIZED APPROACHES FOR TYPE P63 OVARIAN TISSUES USING HISTOPATHOLOGY DIGITIZED COLOR IMAGES
T. M. Shahriar Sazzad, Leisa Armstrong and Amiya Kumar Tripathy

ACCURATE BACKGROUND POINTS DETECTION FOR ACTION RECOGNITION IN PRACTICAL VIDEO DATASETS
Yu Xiang, Yoshihiro Okada and Kosuke Kaneko

HIGH SPEED EDGE DETECTION IMPLEMENTATION USING COMPRESSOR CELLS OVER RSDA
Ahmed Abouelfarag, Marwa El-Shenawy and Esraa Khatab

A NEW RADIAL BASIS FUNCTION APPROXIMATION WITH REPRODUCTION
Zuzana Majdisova and Vaclav Skala

INTERACTIVE VISUALIZATION OF MASSIVE 3D POINT CLOUDS
Jörg Futterlieb, Christian Teutsch and Dirk Berndt

DETECTING AND EXTRACTING SCENE TEXT IN DIGITAL IMAGES VIA SRC
Jun He, Bo Sun, Yang Wu, Xiaoming Zhu and Yungang Wei

THE MULTIMODAL EDGE OF HUMAN AEROBOTIC INTERACTION
Ayodeji Opeyemi Abioye, Stephen D. Prior, Glyn T. Thomas and Peter Saddington

TECHNOLOGY IN THE CLASSROOM: A PILOT TEST WITH A HUMANOID ROBOT
Kaberi Naznin, Vivienne Farrell, Karola von Baggo and Clinton Woodward

MUSICAL OBJECT
Francisco Lopes, Tiago Cruz and F. Amílcar Cardoso

GOBBO - AN ALTERNATIVE COMMUNICATION TOOL TO STUDENTS OF APAE WITH CEREBRAL PALSY
Maria Renata M. Gobbo, Cinthyan Renata Sachs C. de Barbosa, Thiago Adriano Coleti and Fabio de Sordi Junior

DESIGNING APPLICATIONS FOR INTELLECTUAL DISABILITY USERS TO TEACH INDEPENDENCE SKILLS
Marian McDonnell and Colette Verdes

VIRTUAL-REALITY BASED LEISURE EXPERIENCE OF NINTENDO WII FOR ELDERLY
Muge Akyildiz Munusturlar and Suleyman Munusturlar

THE VIRTUAL REALITY: INTERFACE WITH TECHNOLOGY, DIGITAL GAMES AND INDUSTRY
Pablo Gobira and Antônio Mozelli

KINECT BASED 3D VIDEO GENERATION
Liming Zhang, Jun Lan, Hanxiong Yin, Guibo Luo and Yuesheng Zhu

CONTOUR SMOOTHING ALGORITHM BASED ON CONTOUR EXTREMES
Oleksandr V. Koriukalov and Vasyl M. Tereshchenko

LOCAL THICKNESS COMPUTATION IN 3D MESHES AND 3D PRINTABILITY ASSESSMENT
Celestin Lanterne, Stefka Gueorguieva and Pascal Desbarats

AN SEMI-AUTOMATIC APPROACH FOR FAST STATISTICAL DATA EXTRACTION FROM AORTIC VALVE
Aleksandrs Sisojevs, Rihards Starinskis and Pēteris Stradiņš

VISUAL DEFICIENCIES OF DIGITIZED ANALOG VIDEO - A STUDY OF A VIDEO HOME SYSTEM (VHS) ARCHIVE
Stefanie Müller and Maximilian Eibl

SOLVING THE TASK OF FACE RECOGNITION IN CASES OF INSUFFICIENT TRAINING SET
Olga Krutikova and Aleksandrs Glazs

POINT CLOUD REGISTRATION WITH SURFACE DESCRIPTORS
Luis Gerardo de la Fraga and Daniel López-Escogido

A MODERN VISUAL GRAPHIC SEARCH HOMEPAGE
Xin Bai, Dawn Wang and Huizhen Ji

HUMAN ACTIVITY RECOGNITION IN AMBIENT ASSISTED LIVING FOR ALZHEIMER’S PATIENT: A REVIEW OF TRENDS AND CHALLENGES IN MALAYSIA
Nur Waheeda Basharudin and Ku Nurul Fazira Ku Azir

TACTILE MAPS AS TEACHING TOOL FOR THE SPATIAL PERCEPTION OF PEOPLE WITH VISUAL IMPAIRMENT
Fernanda Poletto Silva, Vânia Ribas Ulbricht and Stephania Padovani

E-LEARNING MULTIMODAL SYSTEM FOR TEACHING AND LEARNING PROGRAMMING
Ana Rita Teixeira, Anabela Gomes and João Orvalho

A LOGO DESIGN TOOL BASED ON PROCEDURAL MODELING OF DESIGN ELEMENTS
Hyoji Ha, Hyunwoo Han, Sungyun Bae and Kyungwon Lee

AN EYE TRACKER STUDY TO DETERMINE IF A CONSISTENT WEB PAGE LAYOUT IMPROVES USER PERFORMANCE
Gautham Mamidi and Ratvinder Grewal

AN EXPLORATORY GAME BASED ON SEMANTICS TO IMPROVE HISTORY LEARNING
Omar Gustavo Bravo-Quezada, Martín López-Nores and José Juan Pazos-Arias

THE RESEARCH ON ELECTRONIC COMPUTER GAMES AS A RECREATIONAL ACTIVITY IN TURKEY
Süleyman Munusturlar and Müge Akyildiz Munusturlar

VECTOR FIELD RBF INTERPOLATION ON A SPHERE
Michal Smolik and Vaclav Skala

SERIOUS GAMES AS A MEANS OF THE APPROXIMATION OF CULTURAL HERITAGE OF THE CZECH REPUBLIC
Lenka Chadimová

 

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