IHCI GET 2022 Proceedings

 

ihci2022 Proceedings of the IHCI + GET 2022 Proceedings

Lisbon, Portugal 20 – 22 July 2022

Edited by Katherine Blashki

ISBN (Book): 978-989-8704-41-2
ISBN (CD-ROM):

Titles Published in This Volume

INTERFACES AND HUMAN COMPUTER INTERACTION A PSYCHOPHYSIOLOGICAL INVESTIGATION OF EMOTIONS EXPERIENCED IN A VIRTUAL REALITY 3D-LEARNING SIMULATION
Sadaf H. Khan, Abhijeet Kujur and Jyoti Kumar

UNDERSTANDING VIRTUAL REALITY GAME PLAYERS’ SATISFACTION, LOYALTY, AND EXPERIENCE VALUE: A CASE STUDY OF THE BEATSABER
Guan Zhi Wang and Wen Huei Chou

USING EMOTIONAL DESIGN TO RAISE AWARENESS OF INFORMATION SECURITY
Frauke Prott and Margit Scholl

PATIENT USER INTERFACES FOR DETERMINING PAIN LEVEL THROUGH EVERYDAY SMARTPHONE TASKS AND WEARABLE PHYSIOLOGICAL SIGNAL SENSORS
Ashraf Khalil, Suha Glal and Salam Abdallah

THE IMPACT OF TEST ELEMENTS ON STUDENTS’ PERFORMANCE IN EFL ASSESSMENT
Joma Alrzini, Diane Rasmussen Pennington and Mark D. Dunlop

ESTIMATION OF HUMAN EMOTION DEFINED WITH RUSSELL’S CIRCUMPLEX MODEL USING LIGHTWEIGHT FNIRS DEVICE
Daisuke Fukui, Takushige Katsura, Masashi Egi, Norihisa Komoda and Takenao Ohkawa

CONTRIBUTIONS OF AUGMENTED REALITY IN ARCHITECTURAL PROJECT REVIEW
Gaëlle Baudoux, Maxime Grella and Pierre Leclercq

METHODS FOR THE EVALUATION OF UX OVER TIME
Emmanuel O. C. Mkpojiogu, Obianuju E. Okeke-Uzodike and Victor Omopariola

IDENTIFICATION OF FACTORS AFFECTING THE LEARNERS’ MOTIVATION IN AN E-LEARNING SCENARIO FOR INDUSTRIAL DESIGN EDUCATION
Naveen Kumar, Abhijeet Kujur and Jyoti Kumar

UNDERSTANDING USERS’ UX NEEDS THROUGH THE LENSES OF PSYCHOLOGICAL NEEDS THEORIES: USERS’ EXPECTATIONS AND FELT EXPERIENCES
Emmanuel O. C. Mkpojiogu, Obianuju E. Okeke-Uzodike and Victor Omopariola

A FRAMEWORK FOR ETHICS EDUCATION IN PERSUASIVE UX DESIGN
Sanju Ahuja and Jyoti Kumar

CORPORATE DIGITAL RESPONSIBILITY AND ACCESSIBILITY IN DIGITAL SERVICES
Terhi Kärpänen

GENDER CLASSIFICATION USING SINGLE IMAGE PER PERSON
Rubata Riasat, Abdul Hannan Sadiq and Faizan Ahmad

USING INFORMATION VISUALIZATION TO SUPPORT THE SELF-MANAGEMENT OF TYPE 2 DIABETES MELLITUS
Janet Wesson and Meggan Naude

TELEINCLUSIVE LEARNING: AN EXPLORATORY STUDY ON STUDENTS’ EXPECTATIONS OF USING TELEPRESENCE ROBOT FOR ATTENDING CLASSES
Luciano Gamberini, Gabriella Francesca Amalia Pernice, Valeria Orso and Daniela Mapelli

COMBINED UX/UXI TAXONOMY FOR PROSUMER COMMONS IN SMART SUSTAINABLE CITIES
Aleksi Kajander and Maria Claudia Solarte-Vasquez

A COMBINED APPROACH FOR USABILITY EVALUATION OF AN E-COMMERCE WEBSITE: REMOTE USABILITY TESTING, EYE-TRACKING, AND SUS TECHNIQUES
Thanaa Saad Alsalem, Maymunah Abdullatif Alismail and Majed Aadi Alshamari

RETHINKING THE SHOPPING EXPERIENCE: A QUALITATIVE EXPLORATIVE STUDY ON 3D WEB AND AR FOR DISPLAYING AND SELLING GOODS
Valeria Orso, Giovanni Portello, Leonardo Pierobon, Alice Bettelli, Merylin Monaro and Luciano Gamberini

ON THE IMPACT OF THE USER CONTEXT CRITERIA IN THE DETECTION OF MOBILE USER INTERFACES DEFECTS
Mabrouka Chouchane and Makram Soui

GAMIFICATION OF DISCUSSOO: AN ONLINE AI-BASED FORUM FOR SERIOUS DISCUSSIONS
Elena Bakhanova, Madiha Anjum, Jaime A. Garcia, William L. Raffe and Alexey Voinov

GAME GRAPHICS AND EFFECTIVE LEARNING: A REVIEW OF VISUAL COMMUNICATION RESEARCH IN SERIOUS GAMES
Hua Bai, Ran Zhang, Björn Berg Marklund and Ulf Wilhelmsson

THE EMERGENT ASPECT OF CLIMATE CHANGE IN VIDEO GAMES: A HISTORICAL REVIEW
Khalil Morad El Ghilali, Spiros Papadopoulos and Iman Meriem Benkirane

GAMING SKILL DEMOGRAPHICS: AN ANALYSIS OF CONSISTENCY IN VIDEO GAME RESEARCH
Elizabeth A. Matthews, Irina Koleva and Sujana Basnet

USING AN INTENTION PREDICTION ALGORITHM TO DISPLAY ADAPTIVE WARNINGS OF CYCLISTS
Lisa Graichen, Matthias Graichen and Leon Gärtner

RESEARCH ON LOW CARBON DESIGN STRATEGY OF CATERING TAKEOUT FROM THE PERSPECTIVE OF "DOUBLE CARBON"
Shen Chuanyue  

FORMAL EDUCATION AND THE READINESS FOR WORK IN UX: THE RESULTS FROM A MIXED-METHODS RESEARCH STUDY
Ladislava Zbiejczuk Suchá, Jáchym Kubáček and Jitka Bartošová

SPEAKING, TOUCHING OR GESTICULATING? HOW DOES IN-VEHICLE INTERACTION TYPE AFFECT DRIVER DISTRACTION?
Lisa Graichen, Matthias Graichen and Lena Hanstein

A DEEP REINFORCEMENT LEARNING APPROACH TO THE ANCIENT INDIAN GAME - CHOWKA BHARA
Annapurna P. Patil, Sanjay Raghavendra, Shruthi Srinarasi and Reshma Ram

FLOW, ITS STRANDS AND MICROFLOW IN THE GAME DESIGN OF HORROR GAMES
Reinaldo Augusto de Oliveira Ramos and Rafael Diogo Rossetti

THE LUDIC SPECTACLE AND MEDIATIZED PARTICIPATION IN ESPORTS: POLAND AND HONG KONG
Mateusz Felczak

WE NEED TO FOCUS ON RULES
Luiz Cláudio Silveira Duarte and Adriano Furtado Holanda

CO-EXPERIENCE AND DIGITAL INCENTIVES: UNDERSTANDING PURCHASE INTENTION IN THE P2E METAVERSE
Sujin Bae, Qiyuan Tang and Ohbyung Kwon

COMPARATIVE STUDY ON THE CHARACTERISTICS OF METAVERSE EXPERIENCE: AN EXPERIENCE ECONOMY MODEL PERSPECTIVE
Qiyuan Tang, Sujin Bae and Ohbyung Kwon

 

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