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Title:      THE MORE THE MERRIER? LEARNING IN SINGLE VS. MULTIPLAYER GAMES
Author(s):      Casper Harteveld , Geertje Bekebrede
ISBN:      978-972-8924-63-8
Editors:      Yingcai Xiao and Eleonore ten Thij
Year:      2008
Edition:      Single
Keywords:      Game design; learning; singleplayer; multiplayer; serious games.
Type:      Full Paper
First Page:      11
Last Page:      18
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      From observations of successful entertainment games it is hypothesized that implementing a singleplayer option may require a different approach than a multiplayer option. It is further argued that if for creating a successful game the single or multiplayer option needs to be aligned with a specific approach, this may have far fetching consequences for educational games. These games have to be fun next to instructional and both criteria may be affected by the implemented approach. To investigate whether this could be true and to understand what the specific approaches could entail for educational games, single vs. multiplayer games are examined theoretically from a game and learning perspective. Empirically, the theoretical concepts are illustrated with two case studies, one singleplayer and one multiplayer game. The analyses show that a “singleplayer approach” is data-intensive, uses direct transfer and individual learning, and solely has formal rules. On the other hand, a “multiplayer approach” is process-intensive, uses open-ended and social learning, and has formal as well as social rules. Based on this, it is suggested that a singleplayer approach would be a better fit if a game is used for transferring a specific or standard set of knowledge and skills, while a multiplayer approach would be a better fit if broad and abstract insights need to be derived.
   

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