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Title:      THE IMPLEMENTATION OF EMOTIONS IN A SOCIAL STRATEGY GAME
Author(s):      Weiqin Chen, Christoph Carlson, Mathias Hellevang
ISBN:      978-972-8939-50-2
Editors:      Katherine Blashki
Year:      2011
Edition:      Single
Keywords:      Emotion, agent, game design, strategy game, OCC-model
Type:      Full Paper
First Page:      27
Last Page:      34
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Existing research shows that emotions affect the decision making of the agent and make it appear more human-like. This paper presents the development of an Emotion Module in StateCraft, a software version of the social strategy board game Diplomacy, with aims to add emotion to agents in order to make the agent more believable and fun to play with. Based on the OCC-model we conducted interviews with players in order to identify what emotions are experienced in the game. These emotions are then mapped onto the OCC-model and implemented in the agent.
   

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