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Title:      MESH CUTTING ALGORITHM FOR USE IN AN ORTHOPAEDIC SURGERY SIMULATOR
Author(s):      Andrew Boothroyd, Duke Gledhill, Damian De Luca
ISBN:      978-972-8939-74-8
Editors:      Yingcai Xiao
Year:      2012
Edition:      Single
Keywords:      Mesh cutting, surgery, simulator, orthopaedics, podiatry, serious games
Type:      Full Paper
First Page:      27
Last Page:      36
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In order to develop a podiatric orthopaedic training simulator the obstacle of simulating podiatric bone surgery must be overcome. In order to simulate this surgery appropriately, it is necessary to be able to cut through a virtual representation of a patientÂ’s foot on-screen in real-time. We investigate several methods of cutting through simulated objects in general, and evaluate their usefulness in simulating real-time interactive bone surgery. We determine that none of these conventional methods are fully suitable and instead propose, develop and test a method using planar slicing of polyhedral mesh geometry.
   

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