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Title:      HETEROGENEOUS CPU-GPU IMPLEMENTATION OF COLLISION DETECTION
Author(s):      Mohid Tayyub and Gul N. Khan
ISBN:      978-989-8533-95-1
Editors:      Hans Weghorn
Year:      2019
Edition:      Single
Keywords:      CPU-GPU Systems, Fast Collision Detection, Gaming and Animation, Heterogeneous Computing
Type:      Full Paper
First Page:      71
Last Page:      78
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Collision detection is one of the key tasks employed for animation, simulation and gaming applications. A collision detection algorithm must be efficient and work in real time as it executes multiple times over the course of its applications. Parallel and/or GPU implementation have been employed to reduce the execution time for collision detection. In this paper, we investigate, implement and analyze a parallel broad-phase part of collision detection for CPU-GPU implementation. A crucial part of co-running any algorithm is determining the workload partition ratio. To this end this paper presents a successive approximation approach to estimate an optimal partition ratio that is also applicable to other applications. Proving its efficacy in a real-world benchmark by improving the efficiency of collision detection by employing heterogeneous processing based on CPU-GPU platforms. Our CPU-GPU implementation allowed for an average 7.18% execution time reduction across all the benchmarks.
   

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