Title:
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A MODEL INTEGRATING VIRTUAL WORLDS AND TRAILS |
Author(s):
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Felipe da Costa Noguez, Cristiano André da Costa, Jorge Luis Victória Barbosa |
ISBN:
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978-989-8533-14-2 |
Editors:
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Hans Weghorn and Pedro Isaías |
Year:
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2012 |
Edition:
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Single |
Keywords:
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Virtual World, Context, Trail |
Type:
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Full Paper |
First Page:
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75 |
Last Page:
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82 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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With the continuous increase in recent years of the number of mobile devices and the growth of ubiquitous computing, context-aware applications emerged with various features. The storage of information of these applications implies the need to develop tools for complex data analysis. This work has the proposal of representing, by means of a virtual world, trails. A Trail represents the history of past actions performed by individuals, such as their location and interactions. To achieve this goal, we designed a model that employs the UDK game engine as the visualization tool. In this way, we built animations, based on context information from trails, using UDK. These animations were generated based on trails acquired with an external server. We then process the trails removing redundant data and applying a roadmapping routine, which joins the information contained on distinctive trails and generates various scenes depicting the positioning of entities involved at different times. The evaluation results showed that the representation helps in speeding up decisions, with faster problem resolution, and also allows monitoring entities in specific locations. |
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