-->  Vol. 14 Number 1  (2019)

  Editorial

Pedro Isaías and Marcin Paprzycki

 

 

THE IMPACT OF WORKSHOP ACTIVITIES ON PARENTS' CONCERNS ABOUT COMPUTER PROGRAMMING EDUCATION IN ELEMENTARY SCHOOL  

 

Yukiko Maruyama 

 

PERCEPTIONS OF TEACHERS TOWARD GAME-BASED PROGRAMMING TOOLS IN K-12 CLASSROOMS

 

Yue Hu, Yu-Hang Li and Chien-Yuan Su 

 

5G TECHNOLOGY FOR MUSIC EDUCATION: A FEASIBILITY STUDY

 

Adriano Baratè, Goffredo Haus, Luca A. Ludovico, Elena Pagani and Nello Scarabottolo 

 

  RECOMMENDING THERAPEUTIC GAMES TARGETED TO THE INDIVIDUAL NEEDS OF ADULTS WITH AUTISM SPECTRUM DISORDER

Joseph Bills and Yiu-Kai Ng   

 

FIRM TECHNOLOGY ADOPTION MODEL (F-TAM) AMONG SME'S: AN INTERACTIVE ECO-SYSTEM PERSPECTIVE

 

Joshua Doe, Rogier Van de Wetering, Ben Honyenuga and Johan Versendaal 

 

DESIGNERS IN CONTEMPORARY PARTICIPATORY DESIGN: PRACTICES AND AGENDAS

 

Bernardo Alves Villarinho Lima and Leonelo Dell Anhol Almeida  

 

VIRTUAL REALITY FOR IMAGE INTERPRETATION

 

Alexander Streicher, Julien Hoffmann and Wolfgang Roller  

 

 

 

 

 

Back