GET 2015 Proceedings
get2015 Proceedings of the IADIS International Conference Gaming and Entertainment Technologies

Las Palmas de Gran Canaria, Spain 22 - 24 July 2015

Edited by Piet Kommers, Pedro Isaías and Heredina Fernandez Betancort

ISBN (Book): 978-989-8533-38-8
ISBN (CD-ROM):

Titles Published in This Volume

HCI AND DESIGN THINKING: EFFECTS ON INNOVATION IN THE ACADEMIC LIBRARY
Alma L. Culén, Andrea A. Gasparini

A VIRTUAL KEYBOARD INTERFACE FOR HEAD-MOUNTED DISPLAY DEVICES
Yeonho Kim, Myungchul Sung, Daijin Kim

BRAIN COMPUTER INTERFACES FOR MOBILE APPS: STATE-OF-THE-ART & FUTURE DIRECTIONS
Sumit Soman, Siddharth Srivastava, Saurabh Srivastava, Nitendra Rajput

MULTIMODAL ROBOTS AS EDUCATIONAL TOOLS IN PRIMARY AND LOWER SECONDARY EDUCATION
Gunver Majgaard

TRANSITION CARDS: DESIGNING A CARD SORTING METHOD WITH AND FOR TEENAGE PATIENTS
Margaret Machniak Sommervold, Maja van der Velden

PARTICIPATIVE DEVELOPMENT OF TOUCHLESS USER INTERFACES: ELICITATION AND EVALUATION OF CONTACTLESS HAND GESTURES FOR ANESTHESIA
Daniel Künkel, Birgit Bomsdorf , Rainer Röhrig, Janko Ahlbrandt, Markus Weigand

A REVIEW OF HCI PATTERN TOOLS
Jürgen Engel, Christian Herdin, Christian Märtin

AUTOMATIC LAYOUT CODE GENERATION FOR ANDROID APPLICATIONS WITH MULTIPLE ORIENTATION SUPPORT
Paulo Alves, Porfírio Lopes, Sara Paiva

USABILITY EVALUATION ON A NEW WINDOW OPERATION INTERFACE BY FINGER GESTURE ABOVE A KEYBOARD
Junmock Lee, Tsutomu Terada, Masahiko Tsukamoto

USER EXPERIENCE OF DIGITAL DIORAMAS FOR INTERACTIVE WHITEBOARD
Carlo Emilio Standoli, Fiammetta Costa, Alessandra Mazzola, Sabrina Muschiato, Daniela Zambarbieri

A COMPARISON OF IMMERSION BETWEEN PLAYERS PLAYING THE SAME GAME WITH AND WITHOUT GRAPHICS
Henrik Engström, Jenny Brusk, Per Anders Östblad

BETWEEN THE VIRTUAL AND THE PHYSICAL: MENTAL –EMOTIONAL EXPERIENCES OF SPACE IN DIGITAL GAMES AND VIRTUAL WORLDS
Samuel Gallastegui

TOWARDS LUDOACOUSTIC IMMERSION PERSPECTIVES ON TRANSCENDING THE VIRTUAL AND THE REAL OF FUNCTIONAL SOUND AND MUSIC IN INTERACTIVE MEDIA
Hans-Peter Gasselseder

USING THE MPPA ARCHITECTURE FOR UCT PARALLELIZATION
Aline Hufschmitt, Jean Mehat, Jean-Noël Vittaut

TOPOLOGICAL CLUES FOR PREDICTING OUTCOMES OF MULTIPLAYER ONLINE BATTLE ARENA GAMES
Dominik Deja, Mateusz My?lak

PERCEPTIONS OF THE ELDERLY USERS OF MOTION TRACKING EXERGAMES
Tapani N. Liukkonen, Tuomas Mäkilä, Hanna Ahtosalo, Toni Heinonen, Reetta Raitoharju, Paula Pitkäkangas

TOWARDS AN UPDATED TYPOLOGY OF NON-PLAYER CHARACTER ROLES
Henrik Warpefelt, Harko Verhagen

AUTOMATIC GENERATION OF 3D BUILDING MODELS BY BUILDING POLYGONS ORTHOGONALIZATION
Kenichi Sugihara, Zhen-Jiang Shen

PATH CACHING IN REAL-TIME STRATEGY GAMES
Ignace Pieter Saenen, Jonas El Sayeh Khalil, Peter Lambert, Rik Van de Walle

EXTREME ASSET SIMPLIFICATION AND THE PRESERVATION OF VISUAL APPEARANCE
Jonas El Sayeh Khalil, Ignace Saenen, Peter Lambert, Rik Van de Walle

INFORMATION-ENTROPY BASED LOAD BALANCING IN PARALLEL ADAPTIVE VOLUME RENDERING
Huawei Wang, Zhiwei Ai, Yi Cao

REAL-TIME VISUALIZING MULTI-FIELD SIMULATION DATA IN EARTH CLIMATE SCIENCE
Yi Cao, Zeyao Mo, Zhiwei Ai, Huawei Wang, Li Xiao

MULTI-BOUNDARY SHAPE RETRIEVAL BASED ON A NEW CLASS OF MOMENT FUNCTIONS
Ruixia Song, Xiaochun Wang, Yena Wang and Mei Gu

THICK MESH CONSTRUCTION FROM SCATTERED CLOUD
Thierry Bay, Romain Raffin

APPLIED SEQUENTIAL-SEARCH ALGORITHM FOR COMPRESSION-ENCRYPTION OF HIGH-RESOLUTION STRUCTURED LIGHT 3D DATA
Mohammed M. Siddeq, Marcos A. Rodrigues

FPGA BASED IMPLEMENTATION OF A NOVEL IMAGE STEGANOGRAPHY ALGORITHM
Mina Zolfy Lighvan , Masoom Nazari, Vahid Dinevari , Ziaeddin Daie Koozehkonani, Ghader Karimian Khosroshahi

STATIC AND DYNAMIC OBJECT RECONSTRUCTION USING PHASE SHIFTING OF DE BRUIJN PATTERN
Matea ?onli?, Tomislav Petkovi?, Tomislav Pribani?

COMPARING THE PERFORMANCE OF RECOVERY ALGORITHMS FOR ROBUST FACE RECOGNITION
Sedigheh Ghofrani, Seyedramin Alikiaamiri, Mehran Khorasani

IMAGE BLOCK COMPRESSED SENSING UNDER LOW SAMPLING-RATIO
Zhengguang Xie, Huang Hongwei, Cai Xu

CHANGING THE STRUCTURE OF A MOODLE COURSE - A CASE STUDY
Tom Drange, Joachim Kargaard

SIMULATION OF LOW-VISION EXPERIENCE BY USING A HEAD-MOUNTED VIRTUAL REALITY SYSTEM
Yohsuke Yoshioka

GAMIFIED PLATFORM TO SUPPORT CHILDREN WITH OBESITY
Yeray del Cristo Barrios Fleitas, Carina Soledad González González, Eduardo Aníbal Lalla Ruiz, Pedro Antonio Toledo Delgado

PLUG: A ZIGBEE NETWORK FOR PLAYING UBIQUITOUS GAMES
Alexandre Topol, Jérôme Dupire, Viviane Gal

THE DEVELOPMENT OF A SENSORY GAME FOR ELDERLY PEOPLE UTILIZING PHYSICAL CONTACT
Shinnosuke Ide, Yumu Horii, Hisashi Sato, Takashi Nakamura

HEALTH GAMES
Fabiane Barili, Marta Bez

AN EFFICIENT METHOD FOR DESIGNING LEARNING GAMES FOR MATHEMATICS
Vani Kalloo, Permanand Mohan, Kinshuk

PLANTS VS ZOMBIES AS AN EMPOWERING LEARNING MACHINE
Gunver Majgaard

EXTRACTING PUPIL CONTOUR WITH HOUGH TRANSFORM OF CONNECTED COMPONENT BOUNDARIES
Ivan A. Matveev, Nikolay N. Chinaev, Vladimir P. Novik

COMPUTER-AIDED TOOL FOR BREAST TUMOUR ANALYSIS PURPOSES
Guillermo Palacios-Navarro

IMAGE SAMPLING AND RECONSTRUCTION USING COMPRESSIVE SENSING
Guoqing Wu, Wengu Chen, Yi Cao

INTERACTIVE VISUALIZATION AND ANALYSIS OF EYE BIOMECHANICS
Iason Nikolas, Chris Papapavlou, Aris Lalos, Konstantinos Moustakas

ROCK FALL SIMULATION USING 3D MODELS RECONSTRUCTED FROM MULTIPLE-VIEW IMAGES
Shogo Atsumi, Itaru Kitahara, Yuichi Ohta

3D FOOT SCANNING IN FLEXIBLE MANUFACTURING: COMPARISATION AND DEFORMATION SOLUTION
Bita Ture Savadkoohi, Raffaele De Amicis

GAZE-EMBODIED AND GAZE-OFFLOADED COGNITION: IMPLICATIONS FOR GAZE-CONTROLLED INTERFACE DESIGN
Nadiya Slobodenyuk

VISUALISATIONS AND THEIR EFFECT ON COGNITIVE BIASES IN THE CONTEXT OF CRIMINAL INTELLIGENCE ANALYSIS
Eva-Catherine Hillemann, Alexander Nussbaumer, Dietrich Albert

BRAIN-COMPUTER INTERFACE APPROACH TO COMPUTER-AIDED DESIGN: ROTATE AND ZOOM IN/OUT IN 3DS MAX VIA IMAGINATION
Yu-Chun Huang, Kuan-Lin Chen, Ming-Ying Wu, Ying-Wei Tu, Scottie Chih-Chieh Huang

DEVELOPMENT OF MAINTENANCE-SUPPORTING IOT SYSTEM OF PLANT EQUIPMENT
Byung-Ju Lim, Chang-Dae Park, Kyung-Yul Chung

DEVELOPING OF EVALUATION METHOD OF MOTION REPEATABILITY BY MOTION CAPTURING
Macky Kato, Takeshi Sato, Yoshie Shimodaira

BINAURAL SOUND ANALYSIS AND SPATIAL LOCALIZATION FOR THE VISUALLY IMPAIRED PEOPLE
Oana B?lan, Alin Moldoveanu, Florica Moldoveanu

SERIOUS GAME PATTERNS FOR SOCIAL INTERACTIONS
Barbara Reichart, Bernd Bruegge

 

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