Digital Library

cab1

 
Title:      THE SQUARE DANCE FRAMEWORK - A FRAMEWORK APPROACH FOR MODULE-BASED SERIOUS GAMES
Author(s):      Alexander Waldmann, Juan Haladjian, Damir Ismailovi?, Bernd Brügge
ISBN:      978-972-8939-75-5
Editors:      Katherine Blashki
Year:      2012
Edition:      Single
Keywords:      Serious Game Engineering, Adaptivity, Framework
Type:      Short Paper
First Page:      63
Last Page:      66
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In educational serious games, learning is encouraged through gaming experience. A major goal in modern serious games is to dynamically adapt the learning content to the player, in order to enrich the learning experience. This paper presents a framework for the development of module-based games, used throughout a project at the Technical University Munich for the development of a serious game composed of multiple mini-games. It defines and attempts to bridge the conceptual gap between classical game and serious game development. For this purpose, it employs elements from the game development domain as well as state of the art technologies for feedback through adaptivity.
   

Social Media Links

Search

Login