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Title:      SHAPES, MARBLES AND PEBBLES: TEMPLATE-BASED CONTENT CREATION FOR LOCATION-BASED GAMES
Author(s):      Richard Wetzel, Lisa Blum, Audrius Jurgelionis, Leif Oppermann
ISBN:      978-972-8939-75-5
Editors:      Katherine Blashki
Year:      2012
Edition:      Single
Keywords:      Location-based, in-situ, web-based, game, authoring, data structure, model, template, markup
Type:      Full Paper
First Page:      11
Last Page:      20
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      This paper presents the TOTEM framework for supporting the content creation and structuring for location-based games. Shapes (templates), Marbles (instances) and Pebbles (raw data) build the conceptual background while two integrated tools support the overall workflow: TOTEM.Designer, a web-application that allows for desktop-based authoring and TOTEM.Scout, a mobile app that allows for in-situ authoring. The TOTEM framework supports different user roles and allows inexperienced users to collect and create content. All data can be exported and easily added to external games.
   

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