Digital Library

cab1

 
Title:      RESEARCHING DIGITAL GAME PLAYERS: GAMEPLAY AND GAMING CAPITAL
Author(s):      Christopher S. Walsh , Thomas Apperley
ISBN:      978-972-8924-63-8
Editors:      Yingcai Xiao and Eleonore ten Thij
Year:      2008
Edition:      Single
Keywords:      Video games, gaming capital, gameplay, curricula, education
Type:      Short Paper
First Page:      99
Last Page:      102
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In order to build upon, further and contest text-based paradigms of studentsÂ’ video gameplay, this research utilises an ethnographic approach that presents a nuanced and multifarious framework. This study, part of a larger project1, combines, and then draws upon both quantitative and qualitative methods; a large longitudinal survey sample, narrative analysis of popular games, interviews and participant observation over three years. In this article we suggest strategies for researching and teaching about these digital spaces through collaboration with high school teachers and cultural and educational institutions. This presents a play and player centred approach to researching gaming capital in educational contexts that posits researching video games be grounded in the practices of game players.
   

Social Media Links

Search

Login