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Title:      REAL-TIME BARE-HANDS-TRACKING FOR 3D GAMES
Author(s):      Markus Schlattmann , Johannes Broekelschen , Reinhard Klein
ISBN:      978-972-8924-85-0
Editors:      Katherine Blashki
Year:      2009
Edition:      Single
Keywords:      Human-Computer-Interaction, Hand-Tracking, Gesture-Based Interfaces, Games, Mixed Reality.
Type:      Full Paper
First Page:      59
Last Page:      66
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Recently, stable markerless 6 DOF video-based hand-tracking devices became available. These devices simultaneously track the positions and orientations of both user hands in different postures with at least 40 frames per second. Such handtracking allows for using the human hands as natural input devices. To exploit these devices for interaction with an application, suitable interaction interfaces and techniques are required. Especially in the field of 3D gaming further developments and analyses of bare-handed interaction are needed. Therefore, we introduce a novel general interface for gaming purposes and analyzed various interaction modes/metaphors by coupling it to three popular 3D games (see Figure 1): a racing game, a flight simulator and a first-person shooter. Furthermore, we present an evaluation and discussion based on an informal user study.
   

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