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Title:      MOBILE GAME BASED LEARNING - METHODOLOGY TOOLS FOR USER TRIALS FOCUS GROUPS
Author(s):      Dragan Cisic , Ivana Ilijasic Misic , Edvard Tijan
ISBN:      978-972-8924-54-6
Editors:      Inmaculada Arnedillo Sánchez and Pedro Isaías
Year:      2008
Edition:      Single
Keywords:      mobile learning, user trials, methodology tools
Type:      Full Paper
First Page:      91
Last Page:      97
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The evident increase in usage of wireless technology in everyday life is forcing us to give it a proper consideration in the terms of impact on communication, social interactions and every possible mean of everyday functioning. Special attention is needed when it comes to decision making processes in young adult population, as well as supporting the lifelong learning possibilities. Using the Mobile Learning Game Models and previously developed content, 3 mobile games were developed for the user trials. These incorporated aspects of the 3 pre-selected content areas (e-health, e-commerce, educational advice information) with 2 types of games: one for single users and one multi-player game. Additional maritime distress content was also prepared. Also, the user trials were connected with partners that were developing system specification, suitable technology, interfaces for application, prototypes of games templates etc. For planning, developing, defining and implementing user trials, partners' collaboration was highly important. Second user trials were qualitatively oriented, because results from the first user trials (which were quantitative) were deemed not sufficient for future development. Focus group methodology was developed, and will be elaborated in this paper.
   

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