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Title:      INTRIGUE AT THE MUSEUM: FACILITATING ENGAGEMENT AND LEARNING THROUGH A LOCATION-BASED MOBILE GAME
Author(s):      Jetmir Xhembulla, Irene Rubino, Claudia Barberis, Giovanni Malnati
ISBN:      978-989-8704-02-3
Editors:      Inmaculada Arnedillo Sánchez and Pedro Isaías
Year:      2014
Edition:      Single
Keywords:      Mobile educational games, context-awareness, pervasive learning spaces, informal learning environments, museums
Type:      Full Paper
First Page:      41
Last Page:      48
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The use of portable devices to explore informal learning environments has recently exposed museums to a mobile learning (m-learning) scenario. In particular, location-based mobile applications that take into account not only a specific physical venue, but also the personal and social context can be valuable resources to enhance the visitor experience. Game-based applications that leverage on fun and social interaction to facilitate the meaning-making process represent a promising approach, since they favor both learning and entertainment activities. This paper presents the design and evaluation of “Intrigue at the museum”, a location-based game addressed to children visiting Palazzo Madama-Museo Civico d’Arte Antica (Turin, Italy). This piece of work offers a methodological insight into the evaluation of engagement as a precursor of learning and provides evidence that a resource of this kind can contribute to a meaningful and enjoyable exploration of the museum by children.
   

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