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Title:      IMPULSE-BASED DYNAMIC SIMULATION ON THE GPU
Author(s):      Daniel Bayer , Jan Bender , Raphael Diziol
ISBN:      978-972-8924-84-3
Editors:      Yingcai Xiao, Tomaz Amon and Piet Kommers
Year:      2009
Edition:      Single
Keywords:      Physics-based animation, dynamic simulation, impulse-based simulation, GPU
Type:      Full Paper
First Page:      73
Last Page:      80
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In this paper a new, efficient method for dynamic simulation on the GPU is presented. The method is based on an impulse-based approach which is an ideal candidate to simulate on limited hardware due to its simplicity. The proposed method shows how the impulse-based dynamic simulation can benefit from the highly parallel structure of the GPU without suffering too much losses by its limitations. This is achieved by the use of a new way to solve constraints. Most parts of the actual computation can be done in parallel, using only a small number of operations. This allows the implementation to run on a wide range of graphics boards.
   

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