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cover  WHAT’S THAT?: SOCIAL TAGGING OF AUDIOVISUAL HERITAGE IN A SERIOUS SOCIAL GAME SETTING
Maarten Brinkerink, Lotte Belice Baltussen, Johan Oomen
cover  MagiEntertain: MOBILE ENTERTAINMENT INTERACTION BASED ON MAGNETIC FIELD
Hamed Ketabdar, Kamer Ali Yuksel, Mehran Roshandel
cover  ECO-DRIVER: USING AUTOMOTIVE SENSOR DATA TO CONTROL MOBILE DRIVING GAMES
Pascal Bihler, Dominik Blumenau, Sven Bendel, Stefan Pilger
cover  INFLUENCE OF COMMUNICATION ON THE GAMEPLAY EXPERIENCE IN MMORPGS
Petter Christie, Fitri N. Rahayu, Andrew Perkis
cover  PLAYING WITH ROBOTS: A TABLETOP FRAMEWORK FOR ROBOT AND HUMAN GAME PLAYING
Aleksander Krzywinski, Mi Haipeng, Weiqin Chen, Masanori Sugimoto
cover  DEGENDERING GAMES: TOWARDS A GENDER-INCLUSIVE FRAMEWORK FOR GAMES
Roziana Ibrahim, Gary B Wills, Lester Gilbert
cover  EXPERIENCES FROM THE DEVELOPMENT OF THE PERVASIVE GAME CITYZOMBIE
Meng Zhu, Alf Inge Wang and Øyvind Rolland
cover  THE DEVELOPMENT OF THE ONLINE GAME TO LEARN ABOUT RESOURCE MANAGEMENT ENTITLED “KINGDOM OF THE EARTH”
Sorakrich Maneewan, Surapol Boonlue
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