Home Digital Library Visit Digital Library Conference Proceedings IADIS International Conference Game and Entertainment Technologies - GET IADIS International Conference Game and Entertainment Technologies 2010 (part of MCCSIS 2010)
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cover  COVER - GET2010
cover  FRONT MATTER - GET2010
cover  MOTIVATIONAL FACTORS AND SOCIAL RELATIONS ACROSS DIFFERENT TYPES OF PLAYERS AND GAMES
Timo Baur, Castulus Kolo
cover  THE SYMBIOSIS OF AI AND COMPUTER GAMES: TWO EXAMPLES OF GAMES AS A BIDIRECTIONAL INTERACTIVE SYSTEM
Robin Baumgarten, Eurídice Cabañes Martínez
cover  THE IMPLEMENTATION OF PERSONALITY IN A SOCIAL STRATEGY GAME
Weiqin Chen, Aleksander Krzywinski, Arild Johan Jensen, Håvard Nes
cover  AUTOSTEREOSCOPY AND MOTION PARALLAX FOR MOBILE COMPUTER GAMES USING COMMERCIALLY AVAILABLE HARDWARE
Jens Ogniewski, Ingemar Ragnemalm
cover  DEVELOPING THE GAME TESTAMENT MULTIPLE PERSPECTIVES IN SERIOUS GAME DEVELOPMENT
Erik Ambring, Carl-Johan Dahlin, Erik Sjöstrand
cover  GAMEWORK – A CUSTOMIZABLE FRAMEWORK FOR PERVASIVE GAMES
Christoph Stach
cover  USING EDUCATIONAL GAMES FOR LEARNING INTRODUCTORY PROGRAMMING: INITIAL STUDY ON STUDENTS’S PERCEPTIONS
Roslina Ibrahim, Azizah Jaafar
cover  “ON THE TOP OF HIGH TOWERS..." DISCUSSING LOCATIONS IN A MOBILE HEALTH GAME FOR DIABETICS
Martin Knöll
cover  ON-DEMAND CREATION OF PROCEDURAL CITIES
M. Banf, M. Barth, H. Schulze, J. Koch, A. Pritzkau, M. Schmidt, A. Daraban, S. Meister, R. Sandhöfer, V. Sotke, C. Rezk-Salama, A. Kolb
cover  FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET
Ines Di Loreto, Abdelkader Gouaich, Laur Pierre-Alain
cover  GATHERING COMMONSENSE KNOWLEDGE WITH A GAME
Polo Carres Jordi, Inui Kentaro, Matsumoto Yuji
cover  MOONGATE: MODULAR REAL-TIME STRATEGY ENGINE FOR XBOX 360 AND PC
Rudolf Kajan, Adam Herout
cover  PROTOTYPING AS AN APPROACH TOWARDS DIGITAL GAMES RESEARCH
Stefan Werning
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