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Title:      GESTURE-BASED LOCOMOTION IN IMMERSIVE VR WORLDS WITH THE LEAP MOTION CONTROLLER
Author(s):      Jorge C. S. Cardoso
ISBN:      978-989-8533-64-7
Editors:      Katherine Blashki
Year:      2017
Edition:      Single
Keywords:      Interaction Device; Leap Motion; HCI; Virtual Reality; Locomotion; Performance Measurement
Type:      Full Paper
First Page:      61
Last Page:      68
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In this paper, we present a VR locomotion technique based on the Leap Motion device and compare it to other often-used locomotion techniques – gaze-directed locomotion and gamepad-based locomotion. We performed an exploratory user experiment to evaluate the three techniques based on their performance (time to complete the task), comfort (through the ISO 9241-9 assessment of comfort questionnaire), and simulation sickness (through the Simulation Sickness Questionnaire). Results indicate that the gamepad technique is both faster and more comfortable than either the Leap Motion-based or the gaze-directed techniques. These results suggest that the design of interaction techniques for the Leap Motion device should take into consideration the possible fatigue induced by the prolonged use of the device. For interaction tasks that require high performance, designers should look for alternatives to the Leap Motion device.
   

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