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Title:      DESIGNING FOR TECHNOLOGY ENABLED CONSTRUCTIVISM LEARNING: EXPLORING A MANGROVE FOREST BIOME
Author(s):      Kaberi Naznin, Vivienne Farrell, Karola von Baggo
ISBN:      978-989-8533-52-4
Editors:      Katherine Blashki and Yingcai Xiao
Year:      2016
Edition:      Single
Keywords:      Constructivist learning, MuseumsÂ’ Application, Interactive Storytelling, Tangible User Interface, and Interactive Tabletop
Type:      Full Paper
First Page:      85
Last Page:      92
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Museums are places that can provide children with a vast and exciting world of information. However, constructivist learning theory suggests that static information displays are not the best way to help the children learn about the worlds being presented and that good learning outcomes occur when the learner directly interacts with, and reflects on, the subject material. In this research, the authors explored using new technologies to enable a constructivist learning environment for subject matter that children would not otherwise be able to interact with physically. We worked with a museum to construct a prototype interactive display to help children learn about the mangrove forest. Our evaluation of the prototype found that users were satisfied with the natural touch screen, the persistence of vision, media, storytelling, collaborative learning, and interactive artifacts. Issues included target age group, the shape of multi-touch tabletop, and story type. The technology offered opportunities to provide constructivist learning and was engaging and intuitive.
   

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